

Gragas vs Diana Counter Pick
Matchup Summary
What the Data Means
Both champions clear camps with area damage and both want the same thing from the jungle: an early skirmish taken with a numbers advantage. Over 164 games on patch 16.13.1 Gragas comes out behind at 42.7%, a hard rating.
Mobility explains most of it. Lunar Rush has no cooldown when it dashes to a target already afflicted with Moonlight from Crescent Strike, so Diana chains approaches that Gragas can only answer with a single Body Slam on full cooldown. She also moves at 345 against 330, which decides who arrives first at a contested objective. Pale Cascade shields on top of that and refreshes as its spheres detonate, so part of the burst window from Explosive Cask and Barrel Roll is absorbed before it registers.
Gragas keeps the sturdier frame: 2,595 health and 123 armor at level 18 against 2,493 and 104.1, plus 64 attack damage at level one to her 57 and 38 armor to her 31. Happy Hour heals him periodically on casts, real sustain between camps. Both deal mixed damage, so no resistance is wasted on either side. Attack range is close, 150 units against 125, so neither side pokes the other off a camp. The gap is tempo and execution, rated 4 against his 5, and Moonfall pulls enemies inward while a cask knocks them away.
FAQ
No — current data marks this as a counter matchup: Diana has the statistical edge. Gragas wins 42.7% of the recorded games.
42.7% from Gragas's perspective, measured on patch 16.13.1.
164 ranked games at Emerald rank and above, across all regions.
The current Gragas build — items, runes and skill order from the same data set — is on the Gragas build page.