

Diana vs Gragas Counter Pick
Matchup Summary
What the Data Means
Diana and Gragas share a mixed damage profile and comparable stat lines, yet the jungle clash tilts toward Diana at 57.3% across 164 games on patch 16.13.1, an Easy rating despite Gragas holding a slight edge in raw health at level 18, 2,595 to her 2,493.
The deciding factor is mobility timing. Lunar Rush has no cooldown when used to dash onto an enemy champion Diana has already marked with another spell, letting her chain Crescent Strike into an instant follow-up that Gragas has no equivalent answer for. Body Slam gives him a stun on collision, but it is a single-use engage tool with a real cooldown, while Diana can reset E repeatedly during a single skirmish as long as she keeps landing spells.
Pale Cascade’s three orbiting spheres also give her a shield that absorbs damage during the trade, which matters against Gragas’ Barrel Roll explosion and Drunken Rage’s nearby-enemy burst — both deal solid damage but neither punches through a fresh shield reliably. Gragas’ 5 difficulty rating sits a point above Diana’s own 4, and in practice that extra complexity comes from landing Barrel Roll’s delayed cask rather than from anything that directly counters Diana’s kit. Magic resist sits even at 32 apiece, so neither side gets a durability shortcut from that stat alone, and the fight instead hinges on Diana landing Crescent Strike’s reveal before Gragas can find an angle for Explosive Cask’s knockback.
FAQ
Yes — Diana holds the statistical advantage in this matchup. Diana wins 57.3% of the recorded games.
57.3% from Diana's perspective, measured on patch 16.13.1.
164 ranked games at Emerald rank and above, across all regions.
The current Diana build — items, runes and skill order from the same data set — is on the Diana build page.