

Diana vs Fiddlesticks Counter Pick
Matchup Summary
What the Data Means
In Jungle, this is Diana versus Fiddlesticks — a fighter/assassin hybrid against a mage/support hybrid. Over 521 ranked games on patch 16.13.1, Diana closes out 43.0% of them. Sitting 7.0 points below the 50% line marks Fiddlesticks as a genuine problem pick for Diana.
Fiddlesticks holds a 330-unit range advantage (480 to 150), and that shapes how the matchup is traded out. Fiddlesticks can poke for free, so Diana has to pick a moment instead of trading blindly.
Pale Cascade (W) and Crowstorm (R) are usually what decide a trade between Diana and Fiddlesticks. Then it becomes Moonfall against Crowstorm, and the one still holding it sets the terms.
This is a mixed-versus-mixed exchange between Diana and Fiddlesticks. Diana opens on 640 health and 31 armour, Fiddlesticks on 650 and 34. By level 18 that becomes 2493 health and 104 armour for Diana against 2452 and 114 for Fiddlesticks. Diana moves quicker at base (345 against 335), which shows up on roams.
Riot scores Fiddlesticks at 9/10 for difficulty against 4/10, and that gap alone drags on the average. The Diana versus Fiddlesticks numbers rebuild from current Emerald and above games.
FAQ
No — current data marks this as a counter matchup: Fiddlesticks has the statistical edge. Diana wins 43.0% of the recorded games.
43.0% from Diana's perspective, measured on patch 16.13.1.
521 ranked games at Emerald rank and above, across all regions.
The current Diana build — items, runes and skill order from the same data set — is on the Diana build page.