

Diana vs Malphite Counter Pick
Matchup Summary
What the Data Means
Two very different profiles meet in the jungle: Diana the fighter/assassin hybrid, Malphite the tank/mage hybrid. Over 234 ranked games on patch 16.13.1, Diana closes out 56.8% of them. Being 6.8 points clear of the 50% line makes Malphite a favourable draw for Diana.
Both champions are melee (Diana at 150, Malphite at 125), so the matchup is decided by cooldowns rather than reach.
Both Diana and Malphite threaten mainly mixed damage, so one resistance covers the matchup. Before items it is 640 HP, 31 armour, 32 MR for Diana; 665, 40, 28 for Malphite. That 9-point armour gap favours Malphite in the first all-in. Diana scales to 2493 health by 18 while Malphite reaches 2433. On autos alone the numbers read 57 AD for Diana and 62 for Malphite. Movement speed: Diana 345, Malphite 335.
Diana threatens Moonfall; Malphite counters through Thunderclap. Then it becomes Moonfall against Unstoppable Force, and the one still holding it sets the terms.
Treat 234 games as the confidence attached to 56.8%.
FAQ
Yes — Diana holds the statistical advantage in this matchup. Diana wins 56.8% of the recorded games.
56.8% from Diana's perspective, measured on patch 16.13.1.
234 ranked games at Emerald rank and above, across all regions.
The current Diana build — items, runes and skill order from the same data set — is on the Diana build page.