

Fizz vs Tristana Counter Pick
Matchup Summary
What the Data Means
Draw a Bead makes this matchup harder as it runs: Tristana’s Attack Range grows with every level from an already comfortable 550, while Fizz stays at 175 forever. The result is a 43.0% win rate for Fizz over 142 mid games on patch 16.13.1, a defeat measured on a modest sample but not a narrow one.
Her difficulty rating is 4 against his 6, so the ranged side is asked to do less per game. Rocket Jump serves as both engage and escape, Buster Shot knocks the target back, and Explosive Charge threatens burst regardless of how much ground Fizz has managed to cover. Her damage is physical, which makes armor the efficient purchase, though a 60 AD base feeding an attack-speed pattern is not solved by resistances alone.
The stat sheet starts nearly level, with 640 HP each, 30 armor to 26 and 28 magic resistance to 32, then separates by level 18, where Fizz reaches 2,442 HP and 104.2 armor against 2,374 and 98. Move Speed reads 335 to 325 in his favour. An all-in that connects still wins, so the practical question is whether Urchin Strike can be held until Rocket Jump is down. Playful / Trickster answers the Buster Shot knockback, and Chum the Waters is the only reliable way to keep Tristana in reach long enough for Seastone Trident to finish the sequence.
FAQ
No — current data marks this as a counter matchup: Tristana has the statistical edge. Fizz wins 43.0% of the recorded games.
43.0% from Fizz's perspective, measured on patch 16.13.1.
142 ranked games at Emerald rank and above, across all regions.
The current Fizz build — items, runes and skill order from the same data set — is on the Fizz build page.