PIceborn Subjugation
When an enemy champion dies near Lissandra they become a Frozen Thrall. Frozen Thralls slow nearby enemies and then, after a delay, shatter from the intense cold, dealing magic damage to nearby targets.
the Ice Witch
Lissandra is a control mage played almost exclusively in the mid lane, built around layered crowd control rather than raw burst from range. With 550 attack range and a kit full of slows, roots and stuns, she excels at deciding when and where a fight happens. Her difficulty comes less from mechanics and more from timing: knowing when to commit with her mobility and which target to lock down with her ultimate.
Ice Shard is her waveclear and poke tool, a shattering spear that slows and passes through its first target to damage everything behind it. Glacial Path is what makes her unique among mages: the ice claw damages enemies, and the reactivation teleports her to its location, letting her jump walls, engage from unexpected angles or escape ganks. Once she arrives, Ring of Frost roots everyone around her, and Frozen Tomb offers a genuine choice: stun a priority enemy, or cast it on herself to become untargetable and invulnerable while healing, a built-in answer to assassins and dive comps. Her passive, Iceborn Subjugation, turns dead enemy champions into Frozen Thralls that slow and then shatter, snowballing chaotic teamfights.
Her strengths are pick potential, anti-dive utility and reliable engage; her main tradeoff is modest sustained damage once her rotation is spent, so she relies on her team to follow up. Lissandra suits players who enjoy decisive, chess-like aggression, punishing positional mistakes with a single committed combo rather than whittling opponents down.
PWhen an enemy champion dies near Lissandra they become a Frozen Thrall. Frozen Thralls slow nearby enemies and then, after a delay, shatter from the intense cold, dealing magic damage to nearby targets.
QThrows a spear of ice that shatters when it hits an enemy, dealing magic damage and slowing Move Speed. Shards pass through the target, dealing the same damage to other enemies hit.
WFreezes nearby enemies in ice, dealing magic damage and rooting them.
ELissandra creates an ice claw that deals magic damage. Reactivating this ability transports Lissandra to the claw's current location.
RIf cast on an enemy champion, the target is frozen solid, stunning it. If cast on Lissandra, she encases herself in dark ice, healing herself while becoming untargetable and invulnerable. Dark ice then emanates from the target dealing magic damage to enemies and slowing Move Speed.
| HP | 620 |
| HP per level | 110 |
| Mana | 475 |
| Resource per level | 30 |
| Armor | 22 |
| Magic Resist | 30 |
| Attack Damage | 55 |
| Attack Speed | 0.656 |
| Move Speed | 325 |
| Attack Range | 550 |
| HP Regen | 7 |
| Resource Regen | 8 |
Imported from op.gg · updated every 48 hours.
Win rates are Lissandra's results against each champion, imported from op.gg.
Lissandra is usually played in Mid.
Lissandra is classified as Mage and uses Mana as a resource.
Iceborn Subjugation (Passive), Ice Shard (Q), Ring of Frost (W), Glacial Path (E), Frozen Tomb (R).
Yes — current Lissandra builds are listed above.
Crown, Rookie, Akunma, Asilah, BLACKY.

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