PFlurry
After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.
the Blind Monk
Lee Sin has defined highlight-reel gameplay for over a decade. An energy-based melee fighter played top and mid, he compresses enormous decision-making into every engagement: each of his abilities has two casts, effectively giving him eight buttons and an outplay tree at every step.
Sonic Wave / Resonating Strike is his signature — a sound wave that reveals and damages the first enemy hit, unlocking a dash to that target for three seconds. Safeguard / Iron Will offers a rush to an ally that shields both of them, followed by sustain-granting Iron Will; placing a ward and Safeguarding to it is the mobility trick that defines his skill ceiling. Tempest / Cripple smashes the ground to damage and reveal enemies, then slows those it struck. Flurry ties it together: every ability empowers his next two basic attacks with attack speed and energy refund, so optimal Lee Sin play weaves autos between every spell rather than dumping abilities in sequence.
Dragon’s Rage is one of the most expressive ultimates in the game — a roundhouse kick that launches the target backward, damaging and knocking Airborne anyone they collide with. It can peel a diver, batter an entire team with their own frontliner, or power the famous ward-jump insec that kicks a carry into Lee Sin’s waiting teammates.
His strengths are early aggression, unmatched mobility and playmaking crowd control; the trade-off is a kit whose damage plateaus, pushing him toward utility as games run long. Lee Sin belongs to players who want their hands, creativity and map sense — not their item totals — to decide fights.
PAfter Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.
QSonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.
WSafeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will.Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp.
ETempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple.Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration.
RLee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.
| HP | 645 |
| HP per level | 108 |
| Resource | 200 |
| Armor | 36 |
| Magic Resist | 32 |
| Attack Damage | 66 |
| Attack Speed | 0.651 |
| Move Speed | 345 |
| Attack Range | 125 |
| HP Regen | 7.5 |
| Resource Regen | 50 |
Imported from op.gg · updated every 48 hours.
Win rates are Lee Sin's results against each champion, imported from op.gg.
Lee Sin is usually played in Top or Mid.
Lee Sin is classified as Fighter / Assassin and uses Energy as a resource.
Flurry (Passive), Sonic Wave / Resonating Strike (Q), Safeguard / Iron Will (W), Tempest / Cripple (E), Dragon's Rage (R).
Yes — current Lee Sin builds are listed above.
Oner, Canyon, Tarzan, Clid, Pyosik.

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