
PVoid Stone
Kassadin takes reduced magic damage and ignores unit collision.
the Void Walker
Patience defines the Kassadin experience. He is one of the game’s purest scaling mid laners: a melee anti-mage who suffers through a weak early game, then takes over once Riftwalk comes online. Every choice in his kit points at surviving lanes against ranged casters — Void Stone reduces the magic damage he takes and lets him ignore unit collision, while Null Sphere both interrupts channels and wraps him in a shield that specifically absorbs magic damage. Against enemy mages, his laning phase is far more forgiving than his 150 attack range suggests.
His trading pattern is built around short, sharp windows. Nether Blade empowers his basic attacks with magic damage and refunds mana on its active strike, Force Pulse charges from nearby spellcasts and releases a damaging, slowing cone, and Null Sphere pokes from range. Individually these are modest; chained together after a Riftwalk engage, they delete squishy targets.
Riftwalk is a short-range teleport that damages enemies at the destination, and repeated casts within a window cost escalating mana while dealing escalating damage. Late game, this makes Kassadin nearly uncatchable and impossible to peel — he blinks into the backline, unloads, and blinks out on a short cooldown, funded by Nether Blade’s mana restore.
He rewards players who can weather early deficits, manage mana as a genuine resource, and identify the exact moment a fight becomes winnable. His weakness is symmetrical: fall too far behind before the spike, and the takeover never arrives.

PKassadin takes reduced magic damage and ignores unit collision.
QKassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.
WPassive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.
EKassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.
RKassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.
| HP | 646 |
| HP per level | 113 |
| Mana | 400 |
| Resource per level | 87 |
| Armor | 21 |
| Magic Resist | 30 |
| Attack Damage | 59 |
| Attack Speed | 0.64 |
| Move Speed | 335 |
| Attack Range | 150 |
| HP Regen | 6 |
| Resource Regen | 6 |
Imported from op.gg · updated every 48 hours.
Win rates are Kassadin's results against each champion, imported from op.gg.
Kassadin is usually played in Mid.
Kassadin is classified as Assassin / Mage and uses Mana as a resource.
Void Stone (Passive), Null Sphere (Q), Nether Blade (W), Force Pulse (E), Riftwalk (R).
Yes — current Kassadin builds are listed above.
ShowMaker, Scout, Vladi, Nemesis, Acce.

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