The Story of Kassadin
Kassadin began as a Shuriman guide, not a soldier. He had traveled widely across the continent before deciding to settle down, raising a family among a peaceful tribe in the south. That ordinary life ended the day the Void consumed his village, and everything that follows in his story traces back to that single loss.
What makes Kassadin unusual among those who oppose the Void is that he did not wait for it to come to him. He gathered arcane artifacts and technologies most scholars consider forbidden, assembling the means to survive a fight most people would flee. His destination was Icathia, the wasteland where Void incursions are most concentrated, and his target was Malzahar, the self-proclaimed prophet who welcomes the Void rather than resists it. Kassadin’s war is personal in a way few Runeterran conflicts are: he is not defending a nation or a faith, only the memory of what he lost, and he knows the fight is likely to cost him everything that remains.
His fighting style mirrors that urgency. Void Stone lets him shrug off magic damage and push straight through enemy lines, useful for a man in a hurry. Null Sphere silences whatever a target is casting while throwing up a shield from the leftover energy, and Nether Blade turns his ordinary attacks into short bursts of arcane force. Force Pulse only becomes usable after he has weathered enough nearby spellcasting, rewarding patience in a fight he would rather end quickly. Riftwalk, his signature blink, grows more costly and more dangerous the more he leans on it in succession, a fitting price for a man who has already spent nearly everything else he had. Like Kha’Zix, he is shaped by the Void, though in his case the shaping was inflicted rather than granted, and that difference defines almost everything about him.
GalleryKassadin Art


