LoL game update 14.4: changes to Illaoi, strengthening of the fountain and Thresh
Riot Games has unveiled the initial details of the highly anticipated 14.4 update for League of Legends, and players are buzzing with excitement. In a surprising twist, the developers have made the decision to postpone the planned nerf for Urgot, as well as the adjustments to the tethering effect and the visual overhaul of the beloved item “Goredrinker.” Instead, they have shifted their focus to the formidable champion Illaoi, aiming to introduce significant changes that will rebalance her power in the game.
This unexpected shift has sparked discussions among the League of Legends community, with players eagerly speculating on what these Illaoi nerfs might entail. Some anticipate adjustments to her abilities, while others wonder if her overall playstyle will be reshaped. Riot Games’ decision to prioritize Illaoi’s changes has piqued curiosity among both Illaoi enthusiasts and her opponents, as they eagerly await the official patch notes to uncover the extent of these adjustments.
Table of Contents
LoL Patch 14.4 Details
Champion Buffs
- Ahri: Health growth will be increased from 96 to 104. The magic damage coefficient of her Q ability will be raised from 45% to 50%.
- Jayce: Attack damage will be increased from 57 to 59. Mana regeneration in melee form will be adjusted from 10-20 to 15-25. The magic damage of his W ability will be increased from 35-110 to 40-115.
- Kai’Sa: The range of her ultimate ability (R) will be increased from 1500-3000 to 2000-3000.
- Lulu: The bonus damage from double-hitting with her Q ability will be increased from 25% to 50%. The damage of her E ability will be adjusted from 80-240 to 80-260. The shield strength of her E ability will be increased from 75-235 to 80-260.
- Renekton: Healing from his Q ability will be increased from 12-36 (+15% base AD) to 12-44 (+17% base AD). The cooldown of his E ability will be reduced from 16-12 to 16-10. The bonus health from his R ability will be increased from 250-550 to 300-700.
- Soraka: The movement speed bonus from her passive will be increased from 70% to 90%. The healing of her Q ability will be increased from 50-110 to 60-120. The cooldown of her ultimate ability will be reduced from 160-130 to 150-120.
- Thresh: Armor will be increased from 28 to 31. The damage of his E ability will be increased from 75-235 to 75-255. The cooldown of his ultimate ability will be reduced from 140-100 to 120-80.
- Volibear: The bonus movement speed from his Q ability will be increased from 8-24% to 12-32%. The cooldown of his E ability will be reduced from 13 to 12. The tower disable duration from his R ability will be reduced from 3-5 to 2-4 seconds. The cooldown of his R ability will be reduced from 160-120 to 130-100. The immunity to crowd control after using his ultimate will be removed (the animation still cannot be interrupted).
Champion nerfs
- Aurelion Sol: The bonus magic damage on Q per second will be reduced from 60-100 (+35% ability power) to 55-95 (+30% ability power).
- Bard: The armor growth will be reduced from 5.2 to 5. The attack speed will be changed from 0.625 to 0.658. The damage of the passive will be reduced from 35 + 14/5 chimes + 30% ability power to 35 + 10/5 chimes + 40% ability power. The damage of Q will be changed from 80-260 + 65% to 80-240 + 80%.
- Fiora: The attack speed debuff after the second hit of W will now be 25% instead of 50%.
- Illaoi: The damage of tentacles will be changed from 9-162 + 115% total AD to 9-182 + 100% total AD.
- Kalista: The base damage of Rend will be reduced from 20-60 + 70% total AD to 10-50 + 70% total AD (for each non-stacked rend). Bug fix: Boots will now correctly affect the passive leap range (this is a buff).
- Maokai: The armor will be reduced from 39 to 35. The damage of Q will be reduced from 70-270 + 2-4% maximum health to 65-265 + 2-4% maximum health. The crowd control duration from the ultimate roots will be reduced from 0.8-2.6 to 0.75-2.25.
- Varus: The base attack damage will be reduced from 62 to 60.
- Zyra: The damage of plants will be reduced from 20-88 + 18% ability power to 16-84 + 18% ability power. The bonus damage to monsters will be increased from 40-100 to 60-100.
System buffs (items and fountain)
- Black Cleaver: The opponent’s armor shred will be changed from 24% over 6 hits to 25% over 5 hits. The build will be modified to include “Ruby Crystal” and “Colfield’s Warhammer” instead of “Long Sword” and “Serrated Dirk.” Movement speed will increase even if the attack target dies. Ranged champions will receive the full speed bonus.
- The maximum health regeneration per second on the fountain will be increased from 8.4% to 10.4%.
- Mana items will provide +5 movement speed.
- Ravenous Hydra: New: The active component now grants up to 150% vampirism.
- Lord Dominik’s Regards: Movement speed will increase even if the attack target dies. The bonus will fully decay after 3 seconds instead of 1.5.
- Sterak’s Gage: The bonus armor per stack will be reduced from 5 to 3. The bonus armor and magic resist will be changed from 15-25 to 18-24. The build will be modified to include 2 “Recurve Bows” instead of a “Dagger.”
System nerf
- The rune “Lethal Tempo” will reduce the attack speed gained per stack in melee combat from 9-13.5% to 5-16%.
Patch 14.4 is scheduled to be released on the night of February 22, 2024. As per tradition, Riot Games will publish the final version of the patch on social media and the official website one day prior to the release.