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Why Lucasfilm and Respawn Trusted Bit Reactor With a Star Wars Tactical RPG No One Expected

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2 months ago vpesports

Developing a high-budget Star Wars tactical RPG is a risky undertaking, but Bit Reactor is ready to prove otherwise. The team working on Star Wars: Zero Company received carte blanche from Lucasfilm and Respawn Entertainment. For both industry giants, turn-based tactics are uncharted territory, but their faith in the new studio’s success outweighed market concerns.

Why Lucasfilm and Respawn Bet on a Star Wars Tactical RPG

In a recent interview with PC Gamer, Bit Reactor founder Greg Foerch couldn’t hide his admiration for his partners’ boldness. He described the support of Lucasfilm and Respawn Entertainment as more than just an investment, but a true vote of confidence. In an industry where every other project is a cautious continuation of an old franchise, the launch of Star Wars: Zero Company will present a challenge to established norms. Greg Foerch emphasized several key points:

  • Breaking from the mold – Lucasfilm and Respawn consciously went beyond the typical action games, relying on Bit Reactor’s expertise in turn-based combat.
  • Team experience – some of the developers had previously worked on Marvel’s Midnight Suns. While that project garnered excellent press, it wasn’t exactly a commercial success.
  • Unique niche – the presence of recognizable characters in Star Wars: Zero Company helps with marketing, but doesn’t automatically guarantee success in the complex tactical RPG genre.

Star Wars: Zero Company and the Future of Unconventional Games Based on Iconic Franchises

According to the studio’s head, a willingness to take risks in the current environment is rare. Thousands of games are released annually, and major publishers are increasingly relying on proven formulas. However, the case of Star Wars: Zero Company shows that major copyright holders are still capable of experimentation. For Bit Reactor, this project is a chance to prove that tactical combat in the Star Wars universe can be just as compelling as classic Jedi adventures. Apparently, the developers are banking on depth of gameplay and the “courage and conviction” that Foerch described. If Star Wars: Zero Company is a success, it could pave the way for other unconventional projects based on the iconic franchise. You can follow development details and read the full interview with the head of Bit Reactor in a recent Vpesports article.

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