We invite you to familiarize yourself with the new tactical action movie from KRAFTON, which was officially released on Steam — February 5, 3:00 a.m. (EST, UTC-5) New York time, the developers opened free access to PUBG: BLINDSPOT. This project, apparently, is trying to cross the genes of the classic “royal battle” with mechanics in the spirit of Rainbow Six Siege, offering players a look at the shootout from a completely different angle.
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Key Features of PUBG Blindspot and Game Mechanics
The coolest feature, in fact, lies in the name — in the Blind Spot, the camera is hanging overhead, but it is physically impossible to see the entire battlefield. The character notices opponents only in the narrow cone of his gaze, so entering the enemy’s “blind spot” is, let’s say, the base for victory. In addition, battles now take place in a 5-on-5 format in compact locations, where one group holds the defense and the second one storms the facility — it makes sense, really.
The choice of an operative here is no less important than the ability to accurately click with the mouse — each fighter has his own unique device or special ability. In truth, this strongly resembles Ubisoft’s approach, but with one important caveat: PUBG: BLINDSPOT implements a general vision system. KRAFTON Corporation has decided to rely on total team information sharing, because you literally see the same thing as your allies in real time.
In fact, combining the viewing angles of all squad members creates a single tactical map — it’s powerful, you’ll agree. Despite the fact that the game has just been released in early access, the first reviews have already begun to drip, and the audience, apparently, is testing the limits of the new mechanics with might and main. Therefore, we got a pretty bold experiment, which, in principle, can seriously shake up the genre of tactical shooters of its competitors.
PUBG: Blindspot’s peak online player count has nearly reached 2,500. The game is likely to break this record soon.

PUBG Blindspot and competitors in the genre of tactical shooters

PUBG Blindspot vs Thunder Tier One tactical gameplay comparison
The comparison of these two projects, in truth, exposes the gap between the classical approach and the new school. If the good old Thunder Tier One, in fact, is fixated on the methodical passage of missions against bots and cooperative PvE, then the fresh PUBG: Blindspot rolls out a completely different level of adrenaline — a tough PvP 5 on 5.
In Thunder Tier One, tactics usually come down to the right route and fiddling with gadgets within the scenario, while in the new creation of KRAFTON, isometry becomes, apparently, a tool for psychological games. Here, every match turns into an explosive mix of fakes, bytes, and lightning—fast retakes, where the cone of vision and the overall view system of the entire team decide the outcome of a skirmish in a split second – powerful, you must agree.
It is with this approach that Blindspot actually feels like a full-fledged heir to the ideas of Rainbow Six Siege, only with a view from above. While the competitor offers to “go through and forget” the plot attacks, the project from KRAFTON relies on endless replayability and esports ambitions, forcing players to constantly check corners and cooperate for the sake of map control — cool, really.
As a result, if you are looking for not just a calm tactical experience, but a real competitive challenge for the ranking ladder, then Blindspot wins this battle dry. Apparently, the publisher deliberately moved away from the PvE rails towards a hardcore online action movie, where team interaction and reading the positions of opponents are brought to the absolute.
System Requirements
The first player reviews of PUBG Blindspot on Steam
The launch of the new shooter, to be honest, turned out to be ambiguous — although the project from KRAFTON attracted thousands of users, including crowds of gamers from the Russian Federation, but Steam ratings were firmly stuck in the “Mixed” zone. At the time of publication, positive feedback stands at 61%, while peak online traffic is already hitting the 2.5 thousand mark. Apparently, the gameplay base has entered, but the technical chaos on the release spoiled the whole raspberry.
Positive:
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Tactical depth — many, by the way, compare the dynamics with Rainbow Six Siege, noting the abundance of non-obvious solutions in each round.
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A variety of content — at the start, they rolled out a solid arsenal and a pack of unique operatives with their own “chips”, which, to tell the truth, pleases.
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Sound navigation — working with sound is top-notch here, it allows you to catch enemies by ear even when the cone of vision does not see them.
Minuses:
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Server Hell — players from Russia and Oceania are furious about high ping and login issues, as dedicated servers simply haven’t been delivered for them.
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A specific overview — the top view, to be honest, did not reach everyone, many complain about the inconvenience of managing in this format.
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Visual issues — graphics and general stylistics have caused controversy, some of the community generally suspects that generative AI was being used to create art.
As a result, we have a strong tactical projectile, which, in principle, is still flying past the target due to the crooked network code and the dampness of early access. Along the way, KRAFTON will have to patch up the holes very quickly, otherwise the online game will evaporate faster than players from the CIS will find a match with a ping below 150 — that’s it.
