The developers of the PlayStation 5 emulator KytyPS5 have released update 0.0.3, which for the first time allows you to load the GTA V menu and settings on PC. Quake II Remastered has gone even further—the emulator delivers gameplay, albeit at 7 FPS and with graphical artifacts. It’s still a long way from a full-fledged game, but the community is already making plans for GTA VI.
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KytyPS5 0.0.3: What the PS5 Emulator Can Actually Do?
The KytyPS5 emulator isn’t a classic hardware emulation, but a compatibility layer for Windows that translates Zen 2 architecture instructions (used in the PS5) to AMD and Intel processors. The program runs on top of the Vulkan graphics API and doesn’t require loading low-level console system modules.
Version 0.0.3, released on July 14, 2026, received a number of technical improvements:
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optimized virtual memory allocation—reduced game launch times;
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new SRT shader mapping system;
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AMPR optimizations and Pthread fixes;
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New ABIs for the LibUlt library;
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Built-in compatibility database in the interface.
However, there is a downside. The developer warns that some games in version 0.0.3 perform worse than in 0.0.2, and recommends an older build for broader compatibility. Testing was conducted primarily on NVIDIA graphics cards; AMD and Intel support is still incomplete.

What games does KytyPS5 already run—from 2D to 3D?
In addition to GTA V (menus and settings) and Quake II Remastered (gameplay), screenshots of PowerWash Simulator and PAC-MAN WORLD in gameplay have appeared on the project’s GitHub page.
The emulator can also run projects on Unreal Engine 4, Unreal Engine 5, and Unity—the compatibility list includes Disgaea 6, Cult of the Lamb, Dreaming Sarah, Dead Cells, Silent Hill: The Short Message, and Cat Quest III. But an important caveat: none of these games are fully playable. These are technical demos confirming that the emulator is capable of handling the boot sequences of PS5 executables—libraries, video output, and graphics resources.
Quake II on KytyPS5: 7 FPS and Graphical Errors
Quake II Remastered is the first 3D game that ran not just to the menu, but to the actual gameplay. However, performance leaves much to be desired: around 7 FPS with noticeable graphical errors. The developer admits that the priority now is compatibility and launch stability, not graphical fidelity or high frame rates.

Why PS5 emulation is faster than PS3?
The main reason is the architecture. PS4, PS4 Pro, and PS5 are built on x86-64 with AMD processors and Radeon graphics cards. Unlike the PS3, with its exotic Cell processor, which was extremely difficult to emulate, the PS5 is technically close to a modern PC. That’s why development is moving faster than PS3 emulation ever did. Developers don’t need to recreate architectural monstrosities—they just translate the instructions, and the PC hardware can handle them. SharpEmu, another experimental PS5 emulator written in C#, has already managed to load the Demon’s Souls Remake start screen. PS4 emulation followed a similar path—and now ShadPS4 is already running Bloodborne at 60 FPS.
Will running GTA V help GTA VI run on an emulator?
This is the most common question the community has. The speculation is understandable: if KytyPS5 can already see GTA V’s menu, then maybe GTA VI is just around the corner?
The reality is much more prosaic. GTA V and GTA VI are different games at different levels of technical complexity. The fact that an emulator can handle the menu of a five-year-old game says absolutely nothing about its ability to run GTA VI. A fully-fledged PS5 emulator capable of handling such a large and demanding game will require many more years of work. For comparison, RPCS3 (the PS3 emulator) supports only 75% of the platform’s games after 15 years of development.
Why is the community so actively following PS5 emulation?
Interest was fueled by Sony’s decision to stop releasing new games on physical discs starting in January 2028. Some gamers see emulators as a potential way to maintain access to purchased games when digital stores, accounts, and licenses are no longer supported. For others, they represent a form of protest against their library’s complete dependence on the PlayStation Store.
At least four PS5 emulators are being developed in parallel. SharpEmu already runs the 2D platformer Dreaming Sarah and displays the Demon’s Souls title screen. Competition accelerates progress.
BOTTOM LINE: KytyPS5’s success is impressive, but it doesn’t bode well for the imminent launch of GTA VI on the emulator. However, they show that, following Sony’s decision, the community is becoming more actively involved in developing alternative ways to save games. PS5 emulation is following the path of the PS4—and if the pace continues, we could see something truly functional in five to seven years. Until then, keep an eye on the updates.
