The date leaked online, and with specifics. A billbil‑kun insider from the Dealabs portal revealed when to wait for Star Wars: Zero Company, how much it will cost and whether there will be early access. Spoiler alert: He won’t be here.
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When will Star Wars Zero Company be released?
The game will be released on PS5, Xbox Series X/S and PC. The Nintendo Switch 2 was not mentioned in the report — apparently, no port is planned yet. Which is logical: the project is ambitious.
But prices vary depending on the platform. The standard edition on PC will cost $49.99, and on consoles — $59.99. The Deluxe edition will also rise in price on the “boxes”: $59.99 for PC versus $69.99 for PS5 and Xbox. What is included in the suite is still a mystery, but an insider confirmed the main thing: early access is not provided.
By the way, the gameplay will be shown next Friday, as part of the Summer Game Fest 2026. They promise details of the combat system, the squad, and probably the very trailer.

Who develops tactics in the Star Wars universe?
The Bit Reactor studio is engaged in the development. It was founded by Greg Fortune, the former art director of the XCOM series, along with other people from Firaxis Games. The script was written by Aaron Contreras, author of the Star Wars Jedi dilogy (Fallen Order and Survivor). It inspires confidence.
The events will unfold between the end of the Clone Wars and the rise of the Galactic Empire. The main character is Hex, a former Republic officer. He will lead a motley squad: a Jedi knight, a clone trooper, and several Mandalorians. It sounds like a classic “team of outsiders”, but there is a nuance.
The combat system is turn—based. The key thing is the relationship within the squad. The way fighters get along with each other on the base and in dialogues will directly affect their effectiveness and synergy in combat. It’s similar to XCOM, but with an emotional twist.

The gameplay differences between Zero Company and the XCOM series
The Bit Reactor studio is, in fact, assembled from Firaxis veterans. Greg Fortune and his team brought the foundation of turn-based combat straight from XCOM. But there was no blind copying — the developers reworked several basic mechanics at once for the new realities.
XCOM 2 vs Star Wars: Zero Company
The role of unique characters in the squad
Let’s recall XCOM 2: War of the Chosen in 2017, where the Bond system debuted for the first time. Yes, the partners received cool perks like Double Tap, Lone Wolf or Inspire for joint outings. The feature is great, but it remained more of an add-on. It was possible to safely shuffle the roster, ignoring the friendship in the squad, and still win.
In Star Wars: Zero Company, the stakes have increased significantly. Now the relationship between the party members is declared as the central pillar of the gameplay. Dialogue in the hub, personal quests, and behavior outside of shootouts are directly converted into powerful buffs (or critical penalties) on the battlefield. Does that sound familiar? It seems that the authors have rethought the Support mechanics from the Japanese Fire Emblem, skillfully adapting it to the strict rules of Western tactics.
The mechanics of permafrost and the development of the plot
The second tectonic shift affected the price of a soldier’s life. Losing a seasoned veteran to XCOM after forty hours of campaigning is a shame to the point of tears, but the system allows you to hire a rookie and continue the sweep. The gameplay cycle doesn’t break.
Everything is more complicated with the new title. The project relies on unique characters with their own story arcs. If the developers decide to implement Permadeath, the hero’s death will be an irreversible emotional blow, and not just an annoying setback to progress. However, the studio is still cautious — no one from the team has officially confirmed the availability of this hardcore option, leaving fans room for theories.
Features of the disc and deluxe editions of the game
The regular version can be purchased on yandex.Disk. The deluxe edition is digital only, but an upgrade from the standard is provided. The prices, of course, are approximate — the conversion is automatic, the real numbers may float a little.
We are waiting for Friday to see the gameplay. In the meantime, let’s remember the date: August 27, 2026.
Next news: Star Wars: Fate of the Old Republic — BioWare & KOTOR Veterans Unite.
