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Resident Evil Requiem Shatters Records with 9.5 Metacritic Score: Is It the Best Survival Horror Ever?

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4 months ago vpesports

Resident Evil Requiem Breaks 20-Year Series Record: Capcom’s Horror Game Becomes the Highest-Scoring Game in Metacritic History

Capcom has set a new all-time record for the Resident Evil franchise: Requiem has received the highest user ratings in the last twenty years. Not only did the game top the Steam sales charts, but it also surpassed the legendary fourth installment from 2005 in terms of popularity.

The ninth installment currently holds an average Metacritic score of 9.5. This was enough to dethrone the previous leader.

Resident Evil Requiem Metacritic score 9.5 user rating screenshot

Previously, the original Resident Evil 4 held the top spot with a 9.1 score, but now the series veteran has been replaced by the newest entry.

Requiem was released on February 27th on all current platforms, including the Nintendo Switch 2. Players have already left over 58,000 reviews on Steam—almost all of them positive. The horror game has demonstrated phenomenal staying power and has already established itself as the 40th-largest player worldwide for Valve’s entire platform history.

Ultimately, Capcom has proven that classic survival horror can still dominate the market. It seems the Japanese company has found the perfect formula that has satisfied both long-time fans and a new audience.

Resident Evil Requiem Review: Why the rating on Metacritic is 9.5

The rating of 9.5 on Metacritic is not just numbers, but a real shock to the industry, because Requiem is called almost the best project in the series over the past ten years. The fan community, apparently, came together in a single ecstasy, constantly firing phrases about the “reference balance of fear and drive” or “an atmosphere that literally suffocates.” Today, you rarely find a game that you want to launch on the second round immediately after the end credits — and here it is the base. To tell the truth, there is a real boom in search engines for queries in the spirit of “what Resident Evil Requiem is praised for”, and the reasons for such popular love lie in three powerful layers: wild horror, filigree gameplay and, of course, competent work with nostalgia for the good old Raccoon City.

Atmosphere and sound in Resident Evil Requiem: Presence Effect

Gamers, by the way, begin their enthusiastic tirades with a description of the environment — the tension there does not let go at all for a second. Every turn in the game breathes a real threat. The segments where we control Grace are pure—blooded horror with a first-person view, where the usual creaking of floorboards makes the heart beat somewhere in the throat area.

Resident Evil Requiem Grace Ashcroft first-person horror gameplay atmosphere

The reviews fiercely praise the sound design: a minimum of music, a maximum emphasis on heavy footsteps of enemies and echoes in empty halls — all this creates severe claustrophobia. The return of the classic dead and the naked visual horror made Requiem perhaps the most frightening part of the franchise in a very long time, which, in fact, pulled the user rating into the stratosphere.

Gameplay of Resident Evil Requiem: a mix of action and survival

One of the main features that Resident Evil Requiem is adored for is the cool mix of finds from the entire series — without the feeling of cheap copy paste. The players, admittedly, are delighted with how the episodes for Grace resemble the lingering atmosphere of Resident Evil 7 with its eternal shortage of cartridges, and Leon’s adventures refer to the drive of the fourth part, but in a modern wrapper.

Resident Evil Requiem Leon Kennedy action gameplay survival mechanics

This approach seems to give you a balanced rhythm: first you sweat in stealth, trying to survive, and then you give out lead in the style of a Hollywood action movie — there’s no time to be bored. Online, Requiem’s gameplay is often referred to as “two top games in one box,” and this variability has become a major factor in holding attention until the finale.

The connection to the Raccoon City plot and the legacy of Resident Evil

Another big plus in the piggy bank of the high rating is how carefully the developers handled the legacy. Users on relevant forums are trumpeting that the game has become “a real anniversary gift,” because the authors have rethought old ideas without directly copying the plot. A comeback to the Raccoon City police station is every fan’s dream, really. Moreover, it works not as a cheap fan service, but as a deep emotional context for a new story. The references to the classics are sewn in so subtly that the old people nod quite a bit, and the newcomers, in principle, do not feel superfluous at this celebration of life, which also had a cool effect on the reviews of Requiem gameplay.

Optimization and replayability of Resident Evil Requiem on PC

The technical side of the issue is constantly flashing in the reasons for the high rating: in the articles, the game is called a rare example of a “sleek” product in the era of curved releases. Gamers note a stable framerate and a complete absence of bugs — it’s almost a miracle. The variability of the passage here, to be honest, is off the charts: a different approach to battles, saving resources and searching for secrets force people to return to the game over and over again. Requiem’s replayability is not just a line in the description, but a real reason to go through the campaign a second and third time, trying different styles, which, apparently, keeps the project at the top of all charts.

Player feedback results: what Capcom horror is praised for

If we summarize all the theses from the community, we get a pretty clear picture of success.

  • First of all, almost every review focuses on the atmosphere — it’s a crushing horror and incredible sound work.
  • Secondly, Requiem’s gameplay is recognized as a benchmark due to the fusion of survival and action, which allows you to feel the power without losing fear.
  • Thirdly, people are thrilled with the neat nostalgia for Raccoon City.
  • Finally, the technical advantages of optimization and picture, combined with high replayability, make the project a must—read for everyone.

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