
The announcement of the Resident Evil 4 remake was not a surprise — even before the official confirmation, the game was mentioned in a leaked list of Capcom projects. Hackers stole it and posted it online when the company refused to pay the ransom. At the same time, many had a logical question: why the “four” and not Resident Evil Code: Veronica X? After all, the first one, if you don’t count the small nuances, still plays great today. But the second one just needed a full-fledged rethinking — in the spirit of the remakes of Resident Evil 2 and 3. It would seem that Capcom could have followed the path of Naughty Dog with The Last of Us: Part 1 — simply transferring the 2005 original to a new engine without touching the gameplay. But the developers decided not to take the easy way out and combined classic ideas with the developments from the remakes. The result was something new, but still familiar.
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Resident Evil 4 (2023) Free Steam Account
The creation of Resident Evil 4 turned into a real puzzle for Capcom. The developers could not choose the right direction for a long time, and the process itself looked more like a chain of experiments than a clear plan. The first to take on the task was Hideki Kamiya, the director of Resident Evil 2. He was so carried away by the gothic style and dynamic action that the project gradually lost its connection with the familiar “Resident”. However, Capcom saw potential in these developments and, not wanting to lose them, singled them out into a separate game. This is how Devil May Cry was born – a completely new IP, which later became a cult. But this was only the first unsuccessful option. Then ideas about Leon infected with a virus, a maniac with a hook, and even a gloomy castle with ghosts flew into the trash. Some elements of these concepts still survived until the final version of Resident Evil 4, but it was Shinji Mikami who ultimately put together the project that we know and love.
Mikami understood perfectly well that the era of “classic” gameplay from the 90s was becoming a thing of the past, and the series desperately needed a fresh look. He decided to focus on action, adding dynamics, making Leon maneuverable and placing the camera over his shoulder. Of course, Resident Evil 4 was not the first game with such a perspective and a laser sight instead of a crosshair, but it was the one that popularized these mechanics, changing the genre forever. Despite the emphasis on gunfights, the game has not lost its terrifying atmosphere. Enemies here are not just numerous – they are fast, tenacious and smart. Some are able to attack from a distance, others – kill with one blow. And, as usual, there was always a shortage of ammunition. The constant balance between combat and saving resources turned each skirmish into a tense test.
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But Mikami’s genius was manifested not only in gameplay solutions. Resident Evil 4 feels like a handcrafted game, with a precise rhythm and minimal repetition. There is virtually no backtracking, but there is an endless sense of novelty: each new location, enemy encounter or trap feels fresh and unexpected. And the bosses… forget about the same old thugs with giant health bars! In the fourth part, each boss is a unique challenge that requires new tactics. Here, you can’t just “pour” all your ammo into the enemy – you have to learn, analyze and adapt. The first attempts almost always end in death, but that’s where the excitement lies.
What has changed in Resident Evil 4 Remake (2023)?
It was obvious that Capcom was adapting the updated “four” to modern mechanics borrowed from the latest parts and previous remakes. And if someone was hoping to get the same classic experience, but with updated graphics, then they will most likely be disappointed. Resident Evil 4 (2023) turned out to be more dynamic than Village, but at the same time it is still inferior to the original in terms of balance and sense of control. In the demo version, this was not so noticeable, but the deeper you go into the Spanish wilderness, the more you feel the imbalance between the hero and the enemies. It is important to note that I played the game on the standard difficulty – this is what Capcom recommends for those who are not familiar with the original. And I would argue with this statement: the difficulty of the remake is even higher in places than in the classic version. Perhaps, on hardcore, the game will turn into a real challenge – but, in the end, this is what it was designed for.
The main problem is that Leon is now noticeably less mobile: he takes a long time to reload (even with a pumped-up weapon), runs slower, and aiming seems clumsy. But the enemies are still as nimble, and in some scenes there are even more of them – after all, the developers no longer had to take into account the limitations of the old hardware.
Add to this the limited view from behind the camera – and you get a situation where backstabs become the norm. Pulling off the signature tactic from the original, when you first shoot the enemy in the face, then kick him, and then finish him off with a knife, is now more difficult: the game periodically does not count headshots, which means the enemy is not stunned. This is annoying. It is unclear whether this is due to hitboxes or this is the developers’ idea, but the fact remains a fact.
Is it worth trying to play stealth?
By the way, if you are playing on consoles (I played on Xbox Series X), I highly recommend adjusting the camera speed when aiming by at least 20% before starting – otherwise the controls will seem too sluggish.
As for the innovations, Leon was finally allowed to move while shooting, but you shouldn’t be happy about it – in this position, he moves at the speed of a lame turtle. It would be a great idea to add somersaults or dashes, like in the remake of the third part, but they are not here. But what is there is a clumsily implemented stealth. However, the benefit from it is minimal: there is no full-fledged stealth system, you can’t hug the walls, and there are no noise and visibility indicators. Most of the stealth moments are strictly scripted, so the space for improvisation is limited.
What problems prevent stealth from working fully:
- No ability to hug walls
- No noise and visibility indicators
- Most stealth kills are scripted
- Enemies instantly notice the player with any suspicious movement
Overall, Resident Evil 4 Remake is not just an updated version of the classic, but a different game with its own pros and cons. But if you were hoping for an accurate recreation of the original with new graphics, get ready for the unexpected.
Briefly about other innovations
Leon can now not only attack with a knife, but also parry enemy blows, and fight back if the enemy has grabbed him. This helps to avoid unnecessary damage, but the knife has one nuance – it breaks quickly. Fortunately, the merchant is always ready to repair it for a certain amount. In the same way, he will help restore the body armor, which the hero will get closer to the middle of the game. There are also spare knives, but they are less durable and cannot be repaired.
The developers have added more optional segments with backtracking. For example, that very episode with the boat now allows you to explore additional areas where you can find valuable loot. And the merchant regularly throws Leon side quests – for example, to catch a huge fish or get a golden egg. The game now has chests that can be opened with disposable keys, and special cabinets that require a rare reusable master key. Treasures are usually hidden inside, so after finding the right tool, it’s worth returning and picking up valuable loot.
Now the inventory has become more convenient – you can put weapons and healing sprays in the storage at save points. In addition, crafting has become even more flexible: you can create the right type of ammunition from gunpowder and other materials. As for gameplay changes, there are almost no QTEs in the game, but there are noticeably more puzzles, and they are noticeably more difficult than in the original.
Main changes:
- Leon can parry attacks with a knife, but it breaks and requires repairs from the merchant.
- The game now has more optional areas to explore.
- The merchant gives out side quests with valuable rewards.
- New chests and cabinets with rare resources have been added.
- You can store items in save points.
- Ammunition crafting options have been expanded.
- There are more puzzles and fewer QTEs.
Well, you can’t “rob caravans” here, but you can eat snakes. At least some joys of life.
Resident Evil 4 (2023) System Requirements
How to play Resident Evil 4 (2023) for free on Steam via VpeSports
Do you dream of immersing yourself in the terrifying but fascinating world of Resident Evil 4 (2023) without spending money? We have a way that will allow you to do this quickly and without unnecessary hassle! We provide access to the game through a common Steam account, where it is already installed. All you need is to go through a simple registration on the VpeSports platform.
Once your account is created, head to the free steam account section. There you will find a list of available titles, including Resident Evil 4 (2023). When you open the game page, you will see a detailed review, as well as a download button with step-by-step instructions on how to launch it. Everything is as simple as possible! But there is one more important point – do not forget to leave a comment under the review. This is not just a formality, but a way to support our platform and the gaming community. If your comment complies with the rules, the moderators will approve it, after which an email with login information will be sent to your email.
All the games we offer are carefully checked, so you can be sure of their safety. By subscribing to our Telegram channel, you will receive timely updates, useful tips and will be able to contact support if you suddenly have questions. This is a great way to always stay up to date with new patches and additions, as well as avoid possible problems when launching. And in this chat you can ask a question!
If suddenly something goes wrong – do not worry! There is a detailed instruction on our website that will help you quickly figure it out and enjoy the game without unnecessary complications. So do not waste time – go meet the nightmares, where something truly scary can hide around every corner!
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