Even before its release, Battlefield had caused quite a stir in the gaming community — discussions were running high, passions were raging, and arguments were swamping social networks and forums. DICE decided to look at World War II from an unexpected angle: soldiers in awkward uniforms, combat prosthetics just like from Metal Gear, deliberately provocative images that had little to do with history. All this looked more like a theatrical performance than a serious war drama.
The community reacted immediately — harsh reviews, angry posts, and open letters were released. The developers had to change course literally on the fly: they removed something, improved something, and unexpectedly decided to leave something. How much has the game changed after all this shake-up? What remains, and what has sunk into oblivion? All this is in our review. Welcome to a new, no less turbulent battlefield.
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Table of Contents
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From the first minutes of the single-player campaign, it becomes clear that the game is not going to joke around. On the screen, soldiers scattered across different corners of the planet die one after another, and the player is given the opportunity to find himself in the cockpit of a tank and in the seat of a German pilot. The direction does not give you a break – you are thrown from one conflict to another, as if on purpose to show that war is not an adventure, but hell on earth. All this is emphasized by loud music and pathetic speeches about duty, the Motherland and the senselessness of violence. By the way, it turns out well – a short but intense episode catches you and allows you to feel the atmosphere. It really leaves behind a feeling: “Yes, that was powerful.” Before moving on to the main four stories, I would like to make a remark. These chapters are more artistic sketches than an accurate reconstruction of historical events. Yes, they are based on real operations from the Second World War, but they are all so immersed in cliches that they look like templates from afar. They are united only by the time period, but they are not connected in any way in terms of plot or tone. Therefore, you should not expect a coherent campaign – it is more like an anthology, each episode lives its own life.
The first story tells about a young Norwegian who decided to single-handedly thwart the Nazis’ plans to create a secret weapon. Why is she alone? Why is there no resistance group? The developers themselves seem to have no idea. But they gave the opportunity to go skiing. And not just skiing, but flying through forests, mountains and obstacles, as if driving an SUV with a jet accelerator. At some point, it really seems that the heroine is some kind of superheroine, for whom the laws of physics do not apply. Marvel, where is your license?

The second story is dedicated to the raid of British commandos behind enemy lines. Their goal is to cause chaos at enemy airfields. And, of course, everything goes wrong. The script seems to have been copied from the drafts of Bad Company: jokes, chaos, a bit of madness – and not a drop of realism. War? No, it’s more of a theatrical production with jokes between shootouts.
The third chapter takes us to Senegalese soldiers fighting for France – a country distant and indifferent. Despite the fiction, the story refers to a real tragedy – the use of colonial troops as cannon fodder. And yes, visually this is probably the most beautiful episode: golden autumn, bright sun, fallen leaves. It’s a pity that behind all this is a scenario of the level: “I am my own commander, I went to storm the castle head-on, because such is the mood.” Tactics? No, we haven’t heard of it. By the end of the level, you want to ask: “Who wrote the dialogues and can I write him a prescription?”
The final episode gives the floor to the German tankers, who, towards the end of the war, begin to doubt what is happening. The game part is classic Tiger gameplay: crush, shoot, set fire to Shermans that burn like matches. A bit of drama, a bit of introspection, but overall it’s just a farewell salvo against the backdrop of a lost war. No frills, but with atmosphere.
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Battlefield 5 Story Mode vs Multiplayer: A Mixed Bag of War
When all four episodes of the single-player campaign are over, a voiceover comes on stage, which with almost religious persistence begins to hammer home the truisms to the viewer: like, “war is bad,” “people are not such monsters,” “there is something bright in each of us”… You listen to all this and involuntarily think: well, yes, of course, the light is probably about the Holocaust and nuclear explosions. And on this joyful, almost cartoonish note, the game seems to suggest you close it all and walk off into the sunset. You don’t even feel like yelling at the scriptwriter — the ending is so weak and toothless.
But in the last chapter, the military does such things that the tribunal would applaud standing. And instead of some kind of sharpness or tension, we get an attempt to go into the “depths” – with philosophical monologues in the spirit of “what is a person”, when you, forgive me, are burning in a tank and cannot get out of a damaged barn.

Graphically, the single-player campaign is beyond reproach — Frostbite is trying its best. The terrain is varied: dusty villages, snow-capped mountains, city ruins — everything is detailed and juicy. But as soon as it comes to the plot and gameplay, things start to go downhill.
What really works:
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The recoil from shooting feels great: the gun sounds as it should, the bullets fly with feeling, the vehicle is pleasant to drive — it rumbles like a real one.
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The visual part of the locations is a strong point. The landscapes are not repeated, the change of scenery is felt and does not let you get bored.
What’s annoying:
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Sometimes you have to run across half the map to the goal, and there is no transport nearby, as luck would have it. At times, it turns into a real marathon.
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The ammo runs out too quickly. You have to look for ammunition more than actually fight.
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The plot of each story is short and crumpled. Getting to know the characters is based on the principle of “came out, died, forgotten.” There is a lot of drama, but everything looks fake and does not grab – except for a person who turned on a PC for the first time.
Sometimes the campaign can even captivate a little, but this fleeting feeling is immediately shattered by crooked cutscenes, sudden cliffhangers and internal bugs. Someone will say – this is just training before multiplayer. But there is a training ground! So – a weak excuse.
Let’s leave the single player – enough of these philosophical appetizers for us. Let’s move on to the main course – multiplayer. This is where things get more fun. Personally, I skipped Battlefield 1 – the First World War doesn’t really appeal to me, even though it was made by DICE. So the transition from the “four” straight to the fifth part was quite abrupt. But I was pleasantly surprised: the dynamics of the battle were preserved, and in some places even became more lively. The controls became more responsive, the infantryman’s movements – more lively. Characters can now climb over higher obstacles, and the soldiers don’t look wooden, but like real fighters.
The customization of the uniform is not great, but it’s nice: helmet, pants, jacket – everything can be selected separately. And it looks at least close to the combat appearance. In 2018, this is already an achievement – thank goodness the character is wearing clothes, as they say.
How Weapon and Class Upgrades Work in Battlefield 5
Your fighter has plenty of guns in his arsenal, but of course, they won’t give you everything at once – you’ll have to pump up the entire class first. Only then will the game generously open access to all the guns and gadgets. Why is this done? Apparently, DICE wanted to keep players interested for a long time, so that they would come back again and again. But in reality, it turns out to be a forced stretch of content. And until you get to the coveted sniper rifle or shotgun, you’ll have to run around with what the developers thought was necessary. Cosmetics have now stepped far forward: you can decorate your weapon with gold engraving in the style of a Mexican drug lord or choose something more discreet, like camouflage. But most of the modifications, like muzzle attachments or butts, are more decorative in nature. Perhaps only sights are truly useful. Although, honestly, the collimator on the WWII rifle looks like one of the soldiers made a foray into a history museum and decided to conduct a reconstruction using exhibits.
Now the effectiveness of the barrel is affected by the so-called “specialization” – two branches of improvements that allow, as usual, to reduce recoil, increase the accuracy of shooting from the hip, increase the rate of fire, and so on. In general, the weapons feel similar, with the exception of a couple of unique examples that stand out from the crowd.

The game classes have also been redesigned. The assault trooper was equipped with semi-automatic and automatic rifles, anti-tank grenades were added – it became easier and more fun to storm, and tanks now do not so much advance as retreat from you. The medic acquired a submachine gun and a passive “syringe” – a local analogue of a defibrillator. No longer do you have to dig around in the menu every time to revive an ally – now everything is done with one button.
However, the innovations also affected treatment. Just standing next to a box with medicines will not work. Health itself will not be restored to the maximum, and at first it is wildly unusual. But you will always have a personal first aid kit at hand – you can press yourself against cover and patch yourself up. Interestingly, allies now use the team pharmacy less often – they mostly prefer to heal themselves or run to stationary stations at points. And if you want to score a few points for support – throw individual first aid kits. Battlefield players are busy people, they rarely look at their feet and can simply run past a huge box with medicines.
Support, vehicles and teamwork in Battlefield V
Treating your teammates has never been so easy — and enjoyable. Now the support fighter has not only a box of ammo, but also a mini-rocket launcher, mines, and a welding machine for repairing equipment. However, his main task remains the same: to help allies, fire at the enemy, and hold the battle line with supplies.
The problem with ammunition, however, is reminiscent of the old problem with first aid kits for medics. The fighter himself now has only three magazines — and that’s if he’s lucky. Sometimes this is enough for three, if you shoot without missing. And if you’re economical, you can take out five. But often it all ends with you nervously reloading, and the enemy has already pointed a gun at you. And now you’re lying there, admiring the sunsets, and waiting to be picked up. Teamwork, no matter how you look at it, is the key to survival. The developers decided not to bother with grenades — they gave one. It is restored only at special supply points. As a result, throwing a grenade has become a decision, not a habit. Now it is a tool of strategy, not spam.

The scout is really engaged in reconnaissance this time. Only he can mark enemies, and for this he steadily drips points. If someone is killed on his tip – a bonus. The rest of the time, he classically rests somewhere on a hill, squints at the horizon and sets spawn points, sipping an energy drink. But the command system has undergone serious changes. Now each player in the role of a squad leader is a full-fledged strategist. There is no longer an “all-seeing eye” with a tablet, which at the press of a button drops equipment, ammo and “Tomahawks”. Everything now depends on you. Give an order – earn points. Spent them – get a bonus.
Here’s what you can spend command points on:
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Calling in heavy equipment (tanks, armored personnel carriers);
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Dropping a crate with ammunition or medicine;
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Carrying out an airstrike (JB-2 or FAU-1);
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Unlocking tactical bonuses for the squad.
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The more powerful the help, the more expensive it is. And you can only earn points through team actions: heal, supply, cover.
The trick is that now even not only a medic can raise you, but anyone from your squad. It may not be as fast, but at least you don’t have to wait for a respawn. And sometimes such scenes look like frames from a war movie – everything explodes, and your bro crawls to you through the smoke to save you. Team play is decisive. Although, let’s be honest – if half of the players in your team are pumped up to the skies, victory will come even with minimal coordination. It’s a matter of luck.

Now a little about the equipment. Tanks have become easier to control and more visually understandable – the interface is no longer cluttered. They still feel like real colossuses – slow, heavy, but their shot is a real “bang!”. Planes still cause chaos from the air, and carpet bombing makes the ground so hot that the respawn looks like a paradise resort. But the equipment now has an ammunition limit – you can’t drive around endlessly and crush everything in sight. You need to calculate each attack: ammo and missiles run out. Transport – be it an armored personnel carrier or a regular jeep – is still the same “iron” on wheels, but it copes with its task: to take you to the point, and then as it goes.
Why the new Battlefield V release has disappointed players
The release from DICE has come out, and, frankly speaking, it turned out to be somewhat unimpressive. There is a minimum of content, and for a project with AAA ambitions, this is almost a death sentence. Fans who were expecting a full-fledged experience, instead received only crumbs from the master’s table – and instead of delight, disappointment now sounds, and the wallet has again lost weight in vain. Formally, a new part is in hand, one should be happy. But when you sit down at the DICE “table”, expect a hearty gameplay feast, and get a one-bite dish – it’s hard not to grimace.
Now the developers are trying to steer with the help of early access, but so far the ratings from players leave much to be desired. If the studio really wants to regain the community’s trust, they will have to not just finish the game, but literally give it their all – otherwise there will be no chance of reaching at least an acceptable level.
Battlefield 5 System Requirements
System Specs for Battlefield V
How to play Battlefield V for free on Steam via VpeSports
Battlefield V is not just a shooter. It is a portal to the past, where you do not watch the war from the sidelines, but become part of it. Explosions thunder in your ears, buildings collapse around you, and you and your squad make your way through mud, snow and fire. Everything is for real here: adrenaline, chaos and moments when you literally freeze from tension.
And the best thing is that you don’t have to spend a penny. We have already done everything for you: you will get access to Battlefield V through a free Steam account, with step-by-step instructions and without unnecessary hassle. A couple of clicks – and you are already in battle.
The game is truly addictive: if you want – break through the defense on a tank, if you want – crawl alone under the roar of artillery. Each map is like a movie with your participation. And if you are lucky with your team – it is a real thrill when you understand each other without words and destroy the enemy like an orchestra.

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