

Xerath vs Sona Counter Pick
Matchup Summary
What the Data Means
Xerath is a mage/support hybrid, Sona a support/mage hybrid, and they meet in the Support lane. 411 tracked games on 16.13.1 put Xerath at a 42.1% win rate into Sona. Sitting 7.9 points below the 50% line marks Sona as a genuine problem pick for Xerath.
This is a ranged mirror in terms of reach — 525 versus 550 — so spacing matters less than ability timing.
magic damage sits on both sides of this lane, which simplifies what Xerath and Sona build against each other. The stat sheet reads 596 HP and 22 armour for Xerath against 550 and 26 for Sona. Late-game bases read 2398 health / 102 armour for Xerath and 2097 / 97 for Sona. On autos alone the numbers read 55 AD for Xerath and 49 for Sona. That 340-versus-325 difference matters most when either leaves the lane.
The exchange usually opens with Shocking Orb (E) or Hymn of Valor (Q). Ultimates decide the rest — Rite of the Arcane versus Crescendo.
A 8/10 difficulty rating on Xerath, against 4/10, means the sample includes plenty of players still learning it. Pair 42.1% with its 411 games and patch 16.13.1 before calling the matchup settled. No hand-editing here — the Xerath figures come straight from ranked play.
FAQ
No — current data marks this as a counter matchup: Sona has the statistical edge. Xerath wins 42.1% of the recorded games.
42.1% from Xerath's perspective, measured on patch 16.13.1.
411 ranked games at Emerald rank and above, across all regions.
The current Xerath build — items, runes and skill order from the same data set — is on the Xerath build page.