

Xerath vs Rakan Counter Pick
Matchup Summary
What the Data Means
225 units of attack range separate them, 525 against 300, and the gap settles nothing, because Rakan’s kit is three separate ways to cover ground. Xerath records 42.3% over 529 support games captured on patch 16.13.1.
Xerath is the immobile half of this pairing and the softer one. Xerath carries 22 base armor and 596 base health, reaching 101.9 and 2,398 at level 18, against Rakan’s 30 and 610 climbing to 113.3 and 2,293, and Fey Feathers periodically hands Rakan a shield that can absorb the opening Shocking Orb outright. Rite of the Arcane, the ability that should punish a diving support, immobilizes Xerath while it fires, which is precisely the moment Rakan is looking for. Both deal magic damage, so one resistance purchase on the other side answers them together. Full kit: Rakan.
- Grand Entrance dashes to a location and knocks up nearby enemies on arrival.
- Battle Dance flies to an allied champion with a shield and re-casts free for a short duration.
- The Quickness grants move speed while charming and damaging everyone he touches.
- Gleaming Quill deals magic damage and, once it strikes a champion or epic monster, lets Rakan heal his allies, so an even poke trade still loses ground.
- Move speed of 340 against 335 is Xerath’s only mobility edge; difficulty runs 8 against 5.
FAQ
No — current data marks this as a counter matchup: Rakan has the statistical edge. Xerath wins 42.3% of the recorded games.
42.3% from Xerath's perspective, measured on patch 16.13.1.
529 ranked games at Emerald rank and above, across all regions.
The current Xerath build — items, runes and skill order from the same data set — is on the Xerath build page.