

Sona vs Alistar Counter Pick
Matchup Summary
What the Data Means
Sona is a support/mage hybrid, Alistar a tank/support hybrid, and they meet in the Support lane. Over 531 ranked games on patch 16.13.1, Sona closes out 47.3% of them. Sitting 2.7 points below the 50% line marks Alistar as a genuine problem pick for Sona.
Sona holds a 425-unit range advantage (550 to 125), and that shapes how the lane is traded out. The burden is on Alistar: Sona has no reason to walk into an even fight.
Sona looks for Song of Celerity (E); Alistar answers with Pulverize (Q). The pressure spikes when Crescendo and Unbreakable Will come online together.
Sona and Alistar overlap on magic damage, so itemisation converges rather than splits. Level-one bases: Sona 550 HP / 26 armour / 30 MR, Alistar 685 / 40 / 32. Alistar can afford to take the first exchange, sitting on 14 extra armour. Level 18 armour lands at 97 for Sona and 120 for Alistar. On autos alone the numbers read 49 AD for Sona and 62 for Alistar. Sona walks at 325 and Alistar at 330, so Alistar dodges skillshots a fraction easier.
A 7/10 difficulty rating on Alistar, against 4/10, means the sample includes plenty of players still learning it. Pair 47.3% with its 531 games and patch 16.13.1 before calling the matchup settled. Data here updates on its own rather than sitting as a fixed snapshot taken on 16.13.1.
FAQ
No — current data marks this as a counter matchup: Alistar has the statistical edge. Sona wins 47.3% of the recorded games.
47.3% from Sona's perspective, measured on patch 16.13.1.
531 ranked games at Emerald rank and above, across all regions.
The current Sona build — items, runes and skill order from the same data set — is on the Sona build page.