

Sona vs Alistar Counter Pick
Matchup Summary
What the Data Means
A 125-range minotaur beating a 550-range enchanter looks wrong until the health bars are read side by side. Alistar starts on 685 health and 40 armor and ends on 2,725 and 119.9; Sona starts on 550 and 26 and ends on 2,097 and 97.4. The 47.3% Sona records across 531 games on patch 16.13.1 follows from that difference more than from any single ability.
Pulverize tosses everyone nearby into the air and Headbutt knocks a target back, and the pair is enough to remove a champion who was never built to absorb it. Unbreakable Will then strips all crowd control from Alistar and reduces incoming physical and magic damage, which answers Crescendo — her only hard crowd control — at the moment it should have mattered. Trample lets him ignore unit collision while it stacks, so a minion wall is not a barrier between the two. Triumphant Roar heals him and nearby allies once charged by stuns, displacements or nearby deaths.
Spacing and patience are what remain. Aria of Perseverance heals Sona and a wounded ally, Song of Celerity grants allies movement speed to stay outside engage range, and Power Chord builds permanent ability haste as she keeps casting. Hymn of Valor still prioritises champions from maximum distance. Alistar rates 7 in difficulty against her 4, and his mixed damage means no single resistance protects her.
FAQ
No — current data marks this as a counter matchup: Alistar has the statistical edge. Sona wins 47.3% of the recorded games.
47.3% from Sona's perspective, measured on patch 16.13.1.
531 ranked games at Emerald rank and above, across all regions.
The current Sona build — items, runes and skill order from the same data set — is on the Sona build page.