

Wukong vs Pantheon Counter Pick
Matchup Summary
What the Data Means
Mirrored numbers make this a clean read: both champions attack from 175 units, both deal physical damage, both spend mana. Wukong comes out at 56.5% from 294 jungle games sampled on patch 16.13.1.
With range neutral, armor decides the exchange. Pantheon opens at 40 and reaches 124.2 at level 18, well ahead of Wukong’s 31 and 110.9, and he carries 650 base health to 610. Crushing Blow is the equaliser, reducing that armor for a few seconds while granting extra reach on the attack that applies it, and 66 base attack damage edges Pantheon’s 64.
Angles matter more than statistics once the fight starts. Aegis Assault makes Pantheon invulnerable to damage from the front while he strikes repeatedly, so the value of Nimbus Strike and Warrior Trickster is not their damage but the ability to arrive from somewhere else: the first dashes to a target and sends images at everything near it, the second leaves a clone while Wukong turns Invisible. Mortal Will empowers Pantheon’s next spell every few casts or attacks, so his burst arrives on a rhythm that can be counted, and Grand Starfall gives him map-wide re-entry with no equivalent on the other side. He walks 345 to 340, and difficulty runs 4 against 3. See Pantheon.
FAQ
Yes — Wukong holds the statistical advantage in this matchup. Wukong wins 56.5% of the recorded games.
56.5% from Wukong's perspective, measured on patch 16.13.1.
294 ranked games at Emerald rank and above, across all regions.
The current Wukong build — items, runes and skill order from the same data set — is on the Wukong build page.