

Wukong vs Mordekaiser Counter Pick
Matchup Summary
What the Data Means
Wukong is a fighter/tank hybrid, Mordekaiser a fighter/mage hybrid, and they meet in the Top lane. 277 tracked games on 16.13.1 put Wukong at a 43.7% win rate into Mordekaiser. A deficit of 6.3 points is what earns Mordekaiser its counter flag in this matchup.
The exchange usually opens with Nimbus Strike (E) or Obliterate (Q). Ultimates decide the rest — Cyclone versus Realm of Death. One spends Mana and the other Shield, which changes how long each can keep poking.
Damage types split — physical from Wukong, magic from Mordekaiser — making that first resistance a real decision. The stat sheet reads 610 HP and 31 armour for Wukong against 645 and 37 for Mordekaiser. Mordekaiser can afford to take the first exchange, sitting on 6 extra armour. Scaling matters as well: Wukong ends on 2293 HP, Mordekaiser on 2413. On autos alone the numbers read 66 AD for Wukong and 61 for Mordekaiser. That 340-versus-335 difference matters most when either leaves the lane.
This is a melee mirror in terms of reach — 175 versus 175 — so spacing matters less than ability timing.
The 277-game sample behind Wukong versus Mordekaiser is data rather than opinion. Figures refresh from Emerald+ ranked play, so this Wukong page follows the live meta.
FAQ
No — current data marks this as a counter matchup: Mordekaiser has the statistical edge. Wukong wins 43.7% of the recorded games.
43.7% from Wukong's perspective, measured on patch 16.13.1.
277 ranked games at Emerald rank and above, across all regions.
The current Wukong build — items, runes and skill order from the same data set — is on the Wukong build page.