

Pantheon vs Mel Counter Pick
Matchup Summary
What the Data Means
Pantheon is a fighter/assassin hybrid, Mel a mage/support hybrid, and they meet in the Support lane. Over 329 ranked games on patch 16.13.1, Pantheon closes out 60.8% of them. Being 10.8 points clear of the 50% line makes Mel a favourable draw for Pantheon.
The exchange usually opens with Aegis Assault (E) or Radiant Volley (Q). The pressure spikes when Grand Starfall and Golden Eclipse come online together.
Damage types split — physical from Pantheon, magic from Mel — making that first resistance a real decision. Level-one bases: Pantheon 650 HP / 40 armour / 28 MR, Mel 630 / 21 / 30. Pantheon absorbs early autos better by 19 armour. Level 18 armour lands at 124 for Pantheon and 109 for Mel. Pantheon also hits harder before items — 64 AD to 54. That 345-versus-330 difference matters most when either leaves the lane.
Mel holds a 375-unit range advantage (550 to 175), and that shapes how the lane is traded out. Until Pantheon closes that 175-to-550 gap, Mel dictates the pace.
No hand-editing here — the Pantheon figures come straight from ranked play.
FAQ
Yes — Pantheon holds the statistical advantage in this matchup. Pantheon wins 60.8% of the recorded games.
60.8% from Pantheon's perspective, measured on patch 16.13.1.
329 ranked games at Emerald rank and above, across all regions.
The current Pantheon build — items, runes and skill order from the same data set — is on the Pantheon build page.