

Pantheon vs Wukong Counter Pick
Matchup Summary
What the Data Means
In Top, this is Pantheon versus Wukong — a fighter/assassin hybrid against a fighter/tank hybrid. Over 156 ranked games on patch 16.13.1, Pantheon closes out 43.6% of them. Sitting 6.4 points below the 50% line marks Wukong as a genuine problem pick for Pantheon.
This is a melee mirror in terms of reach — 175 versus 175 — so spacing matters less than ability timing.
Neither profile surprises the other: Pantheon and Wukong are both physical threats. The stat sheet reads 650 HP and 40 armour for Pantheon against 610 and 31 for Wukong. That 9-point armour gap favours Pantheon in the first all-in. Scaling matters as well: Pantheon ends on 2503 HP, Wukong on 2293. Speed reads 345 to 340, handing Pantheon the better rotations.
Track Shield Vault on Pantheon and Cyclone on Wukong — the lane swings on those two. Grand Starfall and Cyclone are the two buttons that end the exchange outright.
No hand-editing here — the Pantheon figures come straight from ranked play.
FAQ
No — current data marks this as a counter matchup: Wukong has the statistical edge. Pantheon wins 43.6% of the recorded games.
43.6% from Pantheon's perspective, measured on patch 16.13.1.
156 ranked games at Emerald rank and above, across all regions.
The current Pantheon build — items, runes and skill order from the same data set — is on the Pantheon build page.