

Volibear vs Kindred Counter Pick
Matchup Summary
What the Data Means
Kindred attacks from 500 units and Volibear from 150, and the marksman jungler’s kit exists to preserve that distance: Dance of Arrows is a tumble plus up to three arrows, and Wolf’s Frenzy adds independent damage while Lamb keeps moving. Volibear sits at 39.2% across 102 games on patch 16.13.1, a heavy deficit on a thin sample. Difficulty ratings read 4 for her and 3 for him, so the problem is positional rather than mechanical.
- Mounting Dread slows on the first hit and, after two more attacks, sends Wolf in for a heavy strike, working as a kiting tool and a finisher in one ability.
- Lamb’s Respite prevents death inside its zone, which specifically undoes the moment Stormbringer is meant to create.
- Mark of the Kindred permanently empowers her basic abilities on completed hunts, so losing early contests feeds the scaling directly.
Volibear’s advantage is durability and one commitment tool. He holds 650 base health to 595 and 123.4 armor at level 18 to 108.9, and both champions deal physical damage, which makes armor the shared priority. Thundering Smash gains speed toward enemies and stuns the first target he attacks, so it is the only way to force contact; missing it against 325 move speed usually ends the attempt. The hunt mechanics on Kindred explain how fast that scaling arrives.
FAQ
No — current data marks this as a counter matchup: Kindred has the statistical edge. Volibear wins 39.2% of the recorded games.
39.2% from Volibear's perspective, measured on patch 16.13.1.
102 ranked games at Emerald rank and above, across all regions.
The current Volibear build — items, runes and skill order from the same data set — is on the Volibear build page.