

Volibear vs Teemo Counter Pick
Matchup Summary
What the Data Means
Every part of Volibear’s damage that matters passes through a basic attack, and Blinding Dart deletes basic attacks for its duration. That single interaction accounts for most of the 40.5% recorded over 447 games on patch 16.13.1. The Relentless Storm needs attacks to stack, Frenzied Maul applies on-hit effects, and the stun on Thundering Smash resolves on the first attack after the approach. Blind them all and the approach was wasted mana.
Reaching him is hard in the first place: 500 attack range against 150, with Move Quick feeding Teemo passive move speed until a champion or turret strikes him, on top of a 330 base that Volibear’s 340 only beats while Move Quick is down. Teemo’s damage is mixed, since Toxic Shot poisons on hit for four seconds while his attacks still land as physical, so single-resistance itemization underperforms even though 54 attack damage and 24 base armor look fragile. Volibear’s structural answer is Sky Splitter, a location-targeted bolt that slows and shields him without requiring an attack to connect, and the health difference at level 18, 2,418 against 2,383, is too small to carry a fight alone. Teemo is rated 6 for difficulty against Volibear’s 3, so the losing side is also the simpler one. Trap coverage from Teemo compounds the problem after the first back.
FAQ
No — current data marks this as a counter matchup: Teemo has the statistical edge. Volibear wins 40.5% of the recorded games.
40.5% from Volibear's perspective, measured on patch 16.13.1.
447 ranked games at Emerald rank and above, across all regions.
The current Volibear build — items, runes and skill order from the same data set — is on the Volibear build page.