

Kindred vs Shaco Counter Pick
Matchup Summary
What the Data Means
581 games on patch 16.13.1 is enough to trust the direction of the number, and the number is 45.1% for Kindred. The mechanism is initiative. Shaco carries a difficulty rating of 9 against her 4, and that gap buys him a kit designed to punish a jungler who needs to stand still: Deceive is invisibility plus a teleport plus an empowered opening strike, Jack In The Box seeds fear on the routes between camps, and Two-Shiv Poison slows before it is ever thrown.
- Base statistics are close, 595 health and 65 attack damage for Lamb against 630 and 63 for the Demon Jester, so nothing is decided by raw numbers at level one.
- Move speed is not close: 345 against 325 means Shaco picks where the fight happens and whether it happens at all.
- Mounting Dread needs three connected attacks before Wolf pounces, a long commitment against a champion who can vanish mid-sequence.
The counterplay runs through vision and Hunts rather than duels. Marking targets Shaco cannot contest keeps the permanent stacking on schedule, while Lamb’s Respite is one of the few tools that survives a Hallucinate burst, since nothing inside the zone dies until it expires. Kindred also scales slightly better in raw health, 2,363 against 2,313 at level 18, which only matters if the first fifteen minutes stay quiet.
FAQ
No — current data marks this as a counter matchup: Shaco has the statistical edge. Kindred wins 45.1% of the recorded games.
45.1% from Kindred's perspective, measured on patch 16.13.1.
581 ranked games at Emerald rank and above, across all regions.
The current Kindred build — items, runes and skill order from the same data set — is on the Kindred build page.