

Varus vs Mordekaiser Counter Pick
Matchup Summary
What the Data Means
Mordekaiser’s answer to being outranged is to delete the concept: Realm of Death drags a single victim into another dimension and steals a portion of their stats. Everything before that ultimate favours Varus, who fires from 575 units against 175 and wins 56.6% of 143 games on patch 16.13.1 — a modest sample better read as a trend than a verdict.
- Resource: Mordekaiser runs on Shield rather than Mana, so his trades cost only cooldowns.
- Damage: his is magic, which puts Varus’ 30 base Magic Resist under pressure instead of his 24 Armor.
- Bodies: 645 health and 37 Armor at level 1 rising to 2,413 and 108.4, against 600 and 24 rising to 2,385 and 92.
Darkness Rise needs three landed attacks or spells against champions before its damage aura and movement speed appear, and that window is exactly what Piercing Arrow and Hail of Arrows are meant to occupy — the latter also cuts self healing, blunting the heal he takes from consuming Indestructible. Death’s Grasp pulls every enemy in an area, so the difference is standing at maximum range rather than comfortable range, especially with 335 movement speed against 330. Obliterate also deals more damage when it strikes a single target, which means an isolated Varus is worth more to him than a crowded fight, and a difficulty rating of 4 against 2 keeps both champions within reach of most players. Kit: Mordekaiser.
FAQ
Yes — Varus holds the statistical advantage in this matchup. Varus wins 56.6% of the recorded games.
56.6% from Varus's perspective, measured on patch 16.13.1.
143 ranked games at Emerald rank and above, across all regions.
The current Varus build — items, runes and skill order from the same data set — is on the Varus build page.