

Mordekaiser vs Trundle Counter Pick
Matchup Summary
What the Data Means
Both champions swing from 175 units, so the reach advantage that usually settles a melee matchup is absent, and what remains is a contest of theft. Trundle takes health, armor and magic resistance with Subjugate; Mordekaiser takes a percentage of everything with Realm of Death and keeps it permanently if the target dies. Over 403 games on patch 16.13.1 the split lands at 54.8% for Mordekaiser.
- Only the magic resistance half of Subjugate’s theft does useful defensive work, because Mordekaiser deals magic damage and carries just 61 base attack damage.
- Chomp saps attack damage, another stat he barely leans on, since his output comes from Obliterate and the Darkness Rise aura.
- Frozen Domain grants attack speed, move speed and stronger healing on one patch of ground, which is exactly the anchoring that Death’s Grasp undoes.
- Pillar of Ice creates impassable terrain and remains the most reliable way to break an approach.
Trundle finishes as the tougher frame, closing level 18 on 2,520 health and 113.5 armor while the Iron Revenant arrives at 2,413 and 108.4, and he travels at 350 rather than 335. What he does not have is a way to survive isolation: inside Realm of Death there are no dying units for King’s Tribute to heal from, and his 68 base attack damage means nothing while he is being drained. Difficulty ratings of 5 and 4 sit in the same band.
FAQ
Yes — Mordekaiser holds the statistical advantage in this matchup. Mordekaiser wins 54.8% of the recorded games.
54.8% from Mordekaiser's perspective, measured on patch 16.13.1.
403 ranked games at Emerald rank and above, across all regions.
The current Mordekaiser build — items, runes and skill order from the same data set — is on the Mordekaiser build page.