

Mordekaiser vs Heimerdinger Counter Pick
Matchup Summary
What the Data Means
Heimerdinger fights by proxy. H-28 G Evolution Turret places a rapid-fire cannon with a secondary pass-through beam, and once two or three are down the ground in front of them belongs to him. Mordekaiser, attacking from 175 units, has to walk through all of it, which is why his record sits at 42.5% over 280 games on patch 16.13.1.
Hextech Micro-Rockets converge from long range on top of the turret damage, and CH-2 Electron Storm Grenade stuns a direct hit while slowing everyone nearby, which is the ability that most reliably keeps him outside Obliterate range. UPGRADE!!! then amplifies whichever of the three follows it, so the punishing version of any one of them can arrive without warning.
Every durability statistic belongs to Mordekaiser: 645 base health against 558, 37 armour against 19, 108.4 armour at level 18 against 90.4, and no resource cost at all thanks to his Shield mechanic. If Death’s Grasp pulls Heimerdinger away from his turrets, Realm of Death isolates a 558-health inventor rated 8 for difficulty with no escape button, and the fight ends there. Everything hinges on whether that pull lands, since Hextech Affinity grants him movement speed near allied towers and his own turrets. Clearing a turret before it is fully established costs less health than walking past one, and that arithmetic decides most of the exchanges. Kits: Mordekaiser, Heimerdinger.
FAQ
No — current data marks this as a counter matchup: Heimerdinger has the statistical edge. Mordekaiser wins 42.5% of the recorded games.
42.5% from Mordekaiser's perspective, measured on patch 16.13.1.
280 ranked games at Emerald rank and above, across all regions.
The current Mordekaiser build — items, runes and skill order from the same data set — is on the Mordekaiser build page.