

Jinx vs Syndra Counter Pick
Matchup Summary
What the Data Means
Two very different profiles meet in the ADC lane: Jinx the marksman, Syndra the mage. The sample behind this page is 388 games from patch 16.13.1, and Jinx wins 54.6% of them. Being 4.6 points clear of the 50% line makes Syndra a favourable draw for Jinx.
Because Jinx is physical-based and Syndra magic-based, the counter-item is obvious but different for each. Starting health splits 630 to 583 in Jinx’s favour, with armour at 26 against 25. By level 18 that becomes 2415 health and 97 armour for Jinx against 2283 and 93 for Syndra. Base attack damage is 59 against 54, so Jinx wins the raw auto-attack exchange. There is a movement gap too: 325 for Jinx, 330 for Syndra.
A missed Super Mega Death Rocket! from Jinx hands Syndra the window to land Force of Will. Level six shifts things: Super Mega Death Rocket! on one side, Unleashed Power on the other.
With both sitting in ranged range (525 against 550), neither side gets a free poke pattern.
Read 54.6% as a trend: 388 games is useful, not final.
FAQ
Yes — Jinx holds the statistical advantage in this matchup. Jinx wins 54.6% of the recorded games.
54.6% from Jinx's perspective, measured on patch 16.13.1.
388 ranked games at Emerald rank and above, across all regions.
The current Jinx build — items, runes and skill order from the same data set — is on the Jinx build page.