

Jinx vs Syndra Counter Pick
Matchup Summary
What the Data Means
A 388-game sample deserves a caveat before the number attached to it. Jinx sits at 54.6% against Syndra on patch 16.13.1, graded Easy, but a record that thin can move by a full point on a handful of games, so the direction is more trustworthy than the decimal.
With that noted, the mechanics point the same way:
- Syndra’s damage is entirely magic against Jinx’s 30 base magic resistance, which sounds decisive until the cast sequence is examined: Dark Sphere, then Scatter the Weak to stun through the sphere, is a two-step combo with visible setup.
- Flame Chompers! covers the ground that setup needs, and Zap! reveals and slows from further away than Force of Will can throw a sphere or a minion.
- Syndra is rated 8 for difficulty, two points more demanding, and Transcendent’s Splinters of Wrath reward a player already ahead rather than one trading evenly, since they accumulate from levels and from damaging enemies.
- Unleashed Power fires every sphere she is holding at one champion, so the threat scales with how long she has been allowed to place them undisturbed.
Health favors Jinx at both ends of the curve, 630 to 583 early and 2,415 to 2,283 at level 18, while Syndra’s 550 attack range beats Jinx’s 525 base but not Fishbones. Full ability data is on the Syndra page.
FAQ
Yes — Jinx holds the statistical advantage in this matchup. Jinx wins 54.6% of the recorded games.
54.6% from Jinx's perspective, measured on patch 16.13.1.
388 ranked games at Emerald rank and above, across all regions.
The current Jinx build — items, runes and skill order from the same data set — is on the Jinx build page.