Jinx
Seraphine
VS

Jinx vs Seraphine Counter Pick

ADC 45.0% Win Rate (Jinx) 1,856 games Patch 16.13.1 Hard for Jinx

Matchup Summary

Perspective
Jinx
Opponent
Seraphine
Role
ADC
Type
Seraphine counters Jinx
Win Rate
45.0% for Jinx
Sample Size
1,856 ranked games
Patch
16.13.1
Source
op.gg ranked data · refreshed every 48h

What the Data Means

Sustain rather than damage decides this one. Surround Sound shields and hastes nearby allies, and heals them too when Seraphine is already shielded, which quietly cancels the chip damage a Jinx bot lane is supposed to accumulate. Over 1,856 games on patch 16.13.1 that becomes 45.0% for Jinx, a Hard rating despite a statline that looks one-sided on paper.

Seraphine carries the frailer body at both ends of the curve, 570 health against 630 early and 2,185 against 2,415 by level 18, with 50 attack damage to Jinx’s 59 and an identical 525 attack range on either side. Her advantage lies entirely in kit structure. Stage Presence doubles every third spell, so her rotation produces more casts than the cooldowns imply, her damage is mixed rather than single-type and one resistance item cannot answer it, and Encore charms with a range that refreshes on every champion it passes through. A charmed Jinx walking forward at 325 movement speed with no escape is usually a dead Jinx, and High Note punishes her for holding still to fire Fishbones. Zap! is the most useful tool available on her side, revealing and slowing at long range and interrupting the walk-up before Beat Drop lands, while Super Mega Death Rocket! remains a genuine threat to a champion with 26 armor and no repositioning. The Seraphine page details her double-cast rules.

FAQ

No — current data marks this as a counter matchup: Seraphine has the statistical edge. Jinx wins 45.0% of the recorded games.