

Jinx vs Seraphine Counter Pick
Matchup Summary
What the Data Means
Jinx is a marksman, Seraphine a support/mage hybrid, and they meet in the ADC lane. The sample behind this page is 1,856 games from patch 16.13.1, and Jinx wins 45.0% of them. That is 5.0 points under even, which is why Seraphine is listed among the champions Jinx struggles into.
The exchange usually opens with Flame Chompers! (E) or High Note (Q). Whoever spends Super Mega Death Rocket! or Encore first hands the other a window.
physical damage sits on both sides of this lane, which simplifies what Jinx and Seraphine build against each other. Jinx opens on 630 health and 26 armour, Seraphine on 570 and 26. Jinx scales to 2415 health by 18 while Seraphine reaches 2185. Base attack damage is 59 against 50, so Jinx wins the raw auto-attack exchange. That 325-versus-330 difference matters most when either leaves the lane.
With both sitting in ranged range (525 against 525), neither side gets a free poke pattern.
Sample size counts as much as the number — 1,856 games for Seraphine here. The page tracks Jinx against Seraphine continuously rather than freezing on one patch.
FAQ
No — current data marks this as a counter matchup: Seraphine has the statistical edge. Jinx wins 45.0% of the recorded games.
45.0% from Jinx's perspective, measured on patch 16.13.1.
1,856 ranked games at Emerald rank and above, across all regions.
The current Jinx build — items, runes and skill order from the same data set — is on the Jinx build page.