

Seraphine vs Corki Counter Pick
Matchup Summary
What the Data Means
The 59.9% Seraphine records across 207 encounters on patch 16.13.1 needs its sample stated up front: two hundred matches is a modest record, and the Easy grade rests on a structural edge rather than on volume. What that edge is can be read straight off the two kits.
That edge is Stage Presence. Every third basic spell casts twice, and casting near allies adds magic damage and range to her next attack, so a support-classed mage produces two instances of High Note or Beat Drop inside one window. Corki replies with sustained output: Hextech Munitions converts part of his basic attack damage into true damage, which passes through the 26 armor and 30 magic resistance she starts with, and Gatling Gun reduces both resistances at once. What he lacks is an answer to being caught. His 610 base health grows to 2,310 with 103.5 armor, hers 570 to 2,185 with 97.4, and Encore charms every champion it touches while extending its range with each hit. He attacks from 550 to her 525 and moves at 325 to her 330. Missile Barrage stores charges over time, so his poke accumulates even while he is not fighting, and Valkyrie leaves a trail of fire that punishes anyone who stands still. Both spend Mana, and neither carries a way to remove crowd control once it lands. Execution ratings are 6 for Corki against the floor value of 0 for Seraphine.
FAQ
Yes — Seraphine holds the statistical advantage in this matchup. Seraphine wins 59.9% of the recorded games.
59.9% from Seraphine's perspective, measured on patch 16.13.1.
207 ranked games at Emerald rank and above, across all regions.
The current Seraphine build — items, runes and skill order from the same data set — is on the Seraphine build page.