

Rell vs Xerath Counter Pick
Matchup Summary
What the Data Means
Rell, the Iron Maiden, meets Xerath, the Magus Ascendant, in the Support lane. 432 tracked games on 16.13.1 put Rell at a 56.0% win rate into Xerath. Being 6.0 points clear of the 50% line makes Xerath a favourable draw for Rell.
Watch the cooldowns that swing it: Rell’s Shattering Strike (Q) against Xerath’s Shocking Orb (E). Ultimates decide the rest — Magnet Storm versus Rite of the Arcane.
Xerath holds a 350-unit range advantage (525 to 175), and that shapes how the lane is traded out. Every step Rell takes forward is one Xerath can answer from range.
Both sides lean mixed, meaning Xerath and Rell shop from the same defensive shelf. The stat sheet reads 620 HP and 30 armour for Rell against 596 and 22 for Xerath. Rell starts 8 armour ahead, which is felt before either buys anything. Late-game bases read 2388 health / 98 armour for Rell and 2398 / 102 for Xerath. Base movement favours Xerath — 315 versus 340.
Rell players logged 432 of these games to produce the 56.0% figure.
FAQ
Yes — Rell holds the statistical advantage in this matchup. Rell wins 56.0% of the recorded games.
56.0% from Rell's perspective, measured on patch 16.13.1.
432 ranked games at Emerald rank and above, across all regions.
The current Rell build — items, runes and skill order from the same data set — is on the Rell build page.