Rell
Senna
VS

Rell vs Senna Counter Pick

Support 46.9% Win Rate (Rell) 1,600 games Patch 16.13.1 Hard for Rell

Matchup Summary

Perspective
Rell
Opponent
Senna
Role
Support
Type
Senna counters Rell
Win Rate
46.9% for Rell
Sample Size
1,600 ranked games
Patch
16.13.1
Source
op.gg ranked data · refreshed every 48h

What the Data Means

Rell is a tank/support hybrid, Senna a support/marksman hybrid, and they meet in the Support lane. 1,600 tracked games on 16.13.1 put Rell at a 46.9% win rate into Senna. A deficit of 3.1 points is what earns Senna its counter flag in this matchup.

Rell looks for Full Tilt (E); Senna answers with Piercing Darkness (Q). Ultimates decide the rest — Magnet Storm versus Dawning Shadow.

The 600-versus-175 attack range gap means Senna can contest the wave from outside Rell’s reach. The burden is on Rell: Senna has no reason to walk into an even fight.

Rell and Senna overlap on mixed damage, so itemisation converges rather than splits. Rell carries 620 base health to Senna’s 530, and 30 armour to 25. That 5-point armour gap favours Rell in the first all-in. Late-game bases read 2388 health / 98 armour for Rell and 2043 / 93 for Senna. Base attack damage is 55 against 50, so Rell wins the raw auto-attack exchange. Rell walks at 315 and Senna at 330, so Senna dodges skillshots a fraction easier.

Pair 46.9% with its 1,600 games and patch 16.13.1 before calling the matchup settled.

FAQ

No — current data marks this as a counter matchup: Senna has the statistical edge. Rell wins 46.9% of the recorded games.