Rell
Seraphine
VS

Rell vs Seraphine Counter Pick

Support 47.8% Win Rate (Rell) 2,050 games Patch 16.13.1 Hard for Rell

Matchup Summary

Perspective
Rell
Opponent
Seraphine
Role
Support
Type
Seraphine counters Rell
Win Rate
47.8% for Rell
Sample Size
2,050 ranked games
Patch
16.13.1
Source
op.gg ranked data · refreshed every 48h

What the Data Means

In Support, this is Rell versus Seraphine — a tank/support hybrid against a support/mage hybrid. 2,050 tracked games on 16.13.1 put Rell at a 47.8% win rate into Seraphine. A deficit of 2.2 points is what earns Seraphine its counter flag in this matchup.

Neither profile surprises the other: Rell and Seraphine are both mixed threats. Level-one bases: Rell 620 HP / 30 armour / 28 MR, Seraphine 570 / 26 / 30. Late-game bases read 2388 health / 98 armour for Rell and 2185 / 97 for Seraphine. Rell also hits harder before items — 55 AD to 50. Speed reads 315 to 330, handing Seraphine the better rotations.

Track Ferromancy: Crash Down on Rell and Encore on Seraphine — the lane swings on those two. The pressure spikes when Magnet Storm and Encore come online together.

Seraphine holds a 350-unit range advantage (525 to 175), and that shapes how the lane is traded out. Rell has to create the opening before the trade maths turn around — a gap-closer, a freeze, or help from the jungle.

No hand-editing here — the Rell figures come straight from ranked play.

FAQ

No — current data marks this as a counter matchup: Seraphine has the statistical edge. Rell wins 47.8% of the recorded games.