

Orianna vs Xerath Counter Pick
Matchup Summary
What the Data Means
Two mid mages with an identical 525 attack range rarely separate this cleanly, yet Orianna loses the matchup at a 42.7% win rate over 709 games on patch 16.13.1.
Effective range, not listed range, drives the gap. Arcanopulse covers ground Orianna can only threaten once her Ball is already pushed forward, and Command: Attack leaves the sphere sitting where the follow-up needs it least. Xerath also solves his own upkeep, since Mana Surge restores mana on periodic attacks and refreshes faster after every kill, while Orianna pays full price for each reposition. Her passive, Clockwork Windup, ramps damage on repeated attacks against one target, a pattern a 340 move speed opponent walks away from against her 325. He wins the wave race too, holding 55 attack damage to her 44.
The defensive sheet tilts the same direction. Xerath opens with 596 health, 22 armour and 30 magic resist against 565, 20 and 26, and by level 18 the armour split reads 101.9 to 91.4. Orianna’s 26 base magic resist is the softest number in the exchange, so an early magic resist component is worth more than a rushed damage item. Counterplay is a timing question. Rite of the Arcane immobilises Xerath while he fires his barrages, which is the window Command: Shockwave exists for, and difficulty ratings of 7 and 8 leave both players room to misjudge it. Full ability lists sit on the Orianna and Xerath pages.
FAQ
No — current data marks this as a counter matchup: Xerath has the statistical edge. Orianna wins 42.7% of the recorded games.
42.7% from Orianna's perspective, measured on patch 16.13.1.
709 ranked games at Emerald rank and above, across all regions.
The current Orianna build — items, runes and skill order from the same data set — is on the Orianna build page.