

Orianna vs Aurelion Sol Counter Pick
Matchup Summary
What the Data Means
Orianna’s damage lives wherever the Ball is. Aurelion Sol has no such constraint: Astral Flight carries him over terrain while he keeps casting, Breath of Light loses its cooldown during the flight, and Singularity drags enemies toward a black hole that ticks regardless of where he stands. Over 233 games on patch 16.13.1 that flexibility leaves Orianna at 39.9%, a Hard rating.
Reach is nearly level at 550 against 525, close enough for Command: Attack to find him, but Breath of Light only asks him to hold a direction and splashes onto everything nearby. Cosmic Creator then makes each damaging ability permanently stronger through Stardust stacks, so even a passive mid lane phase improves his kit. Orianna has no comparable growth mechanic — Clockwork Windup rewards attacking the same target repeatedly, which a 550-range mage never allows.
Defensively she is the more fragile of the pair, with 20 base armor and 26 base magic resist against 22 and 30, and only 44 base attack damage to contest anything herself. Command: Protect can shield an ally while damaging whatever the Ball passes through, and Command: Shockwave still turns a mistimed Aurelion Sol landing into a caught fight. That window is the whole plan; trading while the Ball sits out of position is where the 39.9% comes from.
FAQ
No — current data marks this as a counter matchup: Aurelion Sol has the statistical edge. Orianna wins 39.9% of the recorded games.
39.9% from Orianna's perspective, measured on patch 16.13.1.
233 ranked games at Emerald rank and above, across all regions.
The current Orianna build — items, runes and skill order from the same data set — is on the Orianna build page.