

Orianna vs Kassadin Counter Pick
Matchup Summary
What the Data Means
In Mid, this is Orianna versus Kassadin — a mage/support hybrid against a assassin/mage hybrid. 351 tracked games on 16.13.1 put Orianna at a 43.0% win rate into Kassadin. Sitting 7.0 points below the 50% line marks Kassadin as a genuine problem pick for Orianna.
Command: Dissonance (W) and Riftwalk (R) are usually what decide a trade between Orianna and Kassadin. Then it becomes Command: Shockwave against Riftwalk, and the one still holding it sets the terms.
The 525-versus-150 attack range gap means Orianna can contest the wave from outside Kassadin’s reach. Orianna can poke for free, so Kassadin has to pick a moment instead of trading blindly.
This is a magic-versus-magic exchange between Orianna and Kassadin. Before items it is 565 HP, 20 armour, 26 MR for Orianna; 646, 21, 30 for Kassadin. At full build levels the gap widens to 2567 HP versus 2435, favouring Kassadin. Kassadin also hits harder before items — 59 AD to 44. Kassadin moves quicker at base (325 against 335), which shows up on roams.
The Orianna versus Kassadin numbers rebuild from current Emerald and above games.
FAQ
No — current data marks this as a counter matchup: Kassadin has the statistical edge. Orianna wins 43.0% of the recorded games.
43.0% from Orianna's perspective, measured on patch 16.13.1.
351 ranked games at Emerald rank and above, across all regions.
The current Orianna build — items, runes and skill order from the same data set — is on the Orianna build page.