

Nunu & Willump vs Locke Counter Pick
Matchup Summary
What the Data Means
A 58.9% win rate over 593 games on patch 16.13.1 makes this a comfortable jungle assignment for Nunu & Willump, and the Easy rating tracks with how the two kits interact. Locke is built to finish targets whose health is already dropping: Silver Stake scales its on-hit magic damage with missing health, and Purgatory can execute outright. Both effects lose value against a champion who keeps refilling.
- Consume undoes the ramp. Willump bites a monster or a champion for damage and healing, resetting the missing-health bonus that powers Silver Stake.
- Soul Ignition costs him health. Locke damages himself for the attack speed and move speed window, then heals back only a portion — an expensive opener against a 2,140-health frame at level 18.
- Snowball Barrage punishes commitment. Ashen Pursuit teleports him in before the dash, and a rooted assassin sitting at 125 attack range has no way to reset the exchange.
Neither champion holds a reach advantage, since both attack from 125, so the trade comes down to speed and durability, where 345 move speed against 340 gives Nunu the first step. Locke reaches a respectable 103.4 armor by level 18, but magic damage bypasses that entirely and 32 points of starting magic resist offer him almost no cushion. Reading his cooldowns matters far more than out-statting him.
FAQ
Yes — Nunu & Willump holds the statistical advantage in this matchup. Nunu & Willump wins 58.9% of the recorded games.
58.9% from Nunu & Willump's perspective, measured on patch 16.13.1.
593 ranked games at Emerald rank and above, across all regions.
The current Nunu & Willump build — items, runes and skill order from the same data set — is on the Nunu & Willump build page.