

Heimerdinger vs Nasus Counter Pick
Matchup Summary
What the Data Means
Wither decides this one. It decelerates both movement speed and attack speed over its duration, and a champion sitting at 340 base movement with 19 base armour has no way to walk out once it lands. Heimerdinger holds 45.3% over 234 top lane games on patch 16.13.1, rated Hard.
The rest of Nasus‘s kit compounds it. Siphoning Strike grows permanently whenever it kills, so a matchup where the wave sits under turret cover quietly funds his late game. Spirit Fire reduces the armour of anything standing in it, turning 90.4 at level 18 into considerably less, and Soul Eater‘s life steal carries him through chip damage. Fury of the Sands adds health, attack range and area damage on top of that.
The advantages on the other side are real but conditional: 550 attack range against 125, a turret firing a pass-through beam, and Hextech Affinity granting movement speed near allied towers and his own deployments. Nasus deals mixed damage while Heimerdinger deals magic, so defensive purchases favour him in any extended game, and he arrives at 350 base movement with 2,418 health and 113.9 armour against 2,343 and 90.4. Nothing in the inventor’s kit grants a dash or removes crowd control, so the stun on the grenade is the only counter to Wither available. Execution ratings are 8 against 6, which places the harder kit on the losing side.
FAQ
No — current data marks this as a counter matchup: Nasus has the statistical edge. Heimerdinger wins 45.3% of the recorded games.
45.3% from Heimerdinger's perspective, measured on patch 16.13.1.
234 ranked games at Emerald rank and above, across all regions.
The current Heimerdinger build — items, runes and skill order from the same data set — is on the Heimerdinger build page.