

Lee Sin vs Naafiri Counter Pick
Matchup Summary
What the Data Means
With 7,182 games logged on patch 16.13.1, this is a heavily populated sample, and it reads against Lee Sin: a 46.5% win rate means he loses the matchup more often than he takes it, and the grade is Hard.
Mechanical demand is part of the answer. Naafiri is rated 2 out of 10 against Lee Sin’s 6, so across thousands of games she converts far less practice into stable output. We Are More spawns packmates that attack whatever she attacks, which pushes her real damage well past what 55 base attack damage suggests, and Darkin Daggers hits harder on a target already bleeding. The two operate at an identical 125 units with physical damage, so armor is the shared currency, and there Lee Sin leads with 36 rising to 112.5 against her 28 and 99.4.
Timing is the actual gap. Sonic Wave has to land before Eviscerate resets her spacing, and Hounds’ Pursuit chases from a distance Safeguard rarely covers. Her 610 base health against 645 keeps early skirmishes winnable, so the losses accumulate later, once packmate uptime and a recastable ultimate turn one pick into a chain of them. Tempo, objectives and cross-map pressure are more productive than repeat duels against a champion whose damage arrives from several bodies at once.
FAQ
No — current data marks this as a counter matchup: Naafiri has the statistical edge. Lee Sin wins 46.5% of the recorded games.
46.5% from Lee Sin's perspective, measured on patch 16.13.1.
7,182 ranked games at Emerald rank and above, across all regions.
The current Lee Sin build — items, runes and skill order from the same data set — is on the Lee Sin build page.