

Naafiri vs Diana Counter Pick
Matchup Summary
What the Data Means
With 1,871 games logged on patch 16.13.1, this is one of the better-supported jungle readings in the game, and it puts Naafiri at 44.7%. The number is stable, and the stat sheet explains it. Diana carries 640 base health growing to 2,493 with 104.1 armor at level 18, against 610 and 2,395 with 99.4, and her damage is mixed while Naafiri’s output is entirely physical.
Pale Cascade is the specific problem. Naafiri’s damage arrives in many small pieces — Darkin Daggers apply bleed, and the packmates from We Are More leap in behind them — and a shield that refreshes as its spheres detonate absorbs that pattern efficiently. Moonfall then drags the whole pack toward Diana, converting a numbers advantage into one clustered target for the cleave on Moonsilver Blade, which also hands her attack speed after every cast.
Mobility is close on paper: Diana moves at 345 against 340, and Lunar Rush has no cooldown when it dashes to an enemy marked by Crescent Strike, while Eviscerate lets Naafiri dash out and recall her packmates fully healed. Rated 2 on difficulty against 4, Naafiri is the simpler champion to pilot, and her clearest path in a skirmish is Hounds’ Pursuit on a Diana who has already spent Pale Cascade, because 150 attack range against 125 leaves nothing to hide behind once the shield is gone.
FAQ
No — current data marks this as a counter matchup: Diana has the statistical edge. Naafiri wins 44.7% of the recorded games.
44.7% from Naafiri's perspective, measured on patch 16.13.1.
1,871 ranked games at Emerald rank and above, across all regions.
The current Naafiri build — items, runes and skill order from the same data set — is on the Naafiri build page.