

Jayce vs Locke Counter Pick
Matchup Summary
What the Data Means
Locke attacks from 125 units and has no ranged option at all, while Jayce carries a hammer at the same 125 and a cannon that reaches considerably further after a stance swap. That asymmetry, more than any raw statistic, produces the 56.6 percent recorded over 562 games on patch 16.13.1.
Both deal physical damage, which reduces the shopping list on either side to armor. Locke is sturdier in every health column, 655 at level one and 2,508 at eighteen against 590 and 2,443, and he closes distance twice: once through Ashen Pursuit, which teleports before dashing to a target, and again through the movement speed on Soul Ignition. Silver Stake grows with missing health, so anyone who trades down without disengaging watches the last third of the health bar vanish quickly.
The counterplay is arithmetic on cooldowns. Thundering Blow knocks Locke back once the dash lands, restoring the distance Ashen Pursuit had just erased, and Hextech Capacitor adds movement speed as the stance flips. With 22 base armor and 107 at eighteen, Jayce cannot absorb a second engage, and Purgatory executes anyone who lingers at low health. Base attack damage of 59 against 58 and magic resistance of 30 against 32 confirm how little the opening numbers decide, leaving reach and cooldown discipline to settle it.
FAQ
Yes — Jayce holds the statistical advantage in this matchup. Jayce wins 56.6% of the recorded games.
56.6% from Jayce's perspective, measured on patch 16.13.1.
562 ranked games at Emerald rank and above, across all regions.
The current Jayce build — items, runes and skill order from the same data set — is on the Jayce build page.