

Gwen vs Diana Counter Pick
Matchup Summary
What the Data Means
Diana’s threat depends entirely on arriving, and Gwen holds the tool that makes arrival worthless. Moonfall reveals and draws in nearby enemies and slows them before the moonlight crashes down, but Hallowed Mist prevents Gwen from being targeted by anything outside its area, so Diana has to finish the job standing on ground Gwen chose. Over 158 games on patch 16.13.1 that has produced 62.0% for Gwen, on a sample modest enough to keep in perspective. Both attack from 150 range and both are listed as mixed damage, so nothing is decided by reach or by a single resistance. The separation is durability. Gwen carries 39 base armor to Diana’s 31 and 122.3 to 104.1 at level 18, and A Thousand Cuts converts the target’s health into magic damage while healing her from it — an unpleasant trait to face when Pale Cascade’s shield is temporary and Crescent Strike has to land before anything else works.
Diana is rated 4 for difficulty against Gwen’s 5, so this is a kit mismatch rather than an execution gap. Lunar Rush has no cooldown when it dashes to an enemy afflicted with Moonlight, which makes her mobile inside a fight without helping her leave one. Snip Snip! snips up to six times and deals true damage down its centre, and Gwen only has to keep her in it. Full profile: Gwen.
FAQ
Yes — Gwen holds the statistical advantage in this matchup. Gwen wins 62.0% of the recorded games.
62.0% from Gwen's perspective, measured on patch 16.13.1.
158 ranked games at Emerald rank and above, across all regions.
The current Gwen build — items, runes and skill order from the same data set — is on the Gwen build page.