

Gangplank vs Yone Counter Pick
Matchup Summary
What the Data Means
Yone is one of the few top-side duelists who pays nothing for his rotation. Flow replaces mana entirely, while Gangplank budgets every Parrrley out of a normal pool, and that difference shapes how the first six levels get spent. The sample is large enough to lean on: 2,369 games on patch 16.13.1, with Gangplank ahead at 55.3%.
Three concrete points define the fight:
- Way of the Hunter makes every second Yone attack deal magic damage, so Gangplank’s 32 base magic resist carries as much weight as his 31 armor, and a cheap magic resist component beats a second armor item early.
- Yone reaches 175 units to Gangplank’s 125, which wins any pure auto-attack trade. Powder Keg exists precisely because barrel damage ignores that 50-unit deficit.
- Soul Unbound forces Yone’s spirit back to the point where he cast it, so a keg placed on that origin punishes the return rather than the engage.
Health totals stay close from start to finish, 630 against 620 at level one and 2,568 against 2,405 at eighteen, so neither champion simply outlasts the other. Move speed is level at 345 as well. What separates them is that Gangplank’s damage is entirely physical and Yone’s is split, meaning defensive purchases work harder on one side of the fight than the other. Both rate high for execution, 9 and 8.
FAQ
Yes — Gangplank holds the statistical advantage in this matchup. Gangplank wins 55.3% of the recorded games.
55.3% from Gangplank's perspective, measured on patch 16.13.1.
2,369 ranked games at Emerald rank and above, across all regions.
The current Gangplank build — items, runes and skill order from the same data set — is on the Gangplank build page.