

Gangplank vs Urgot Counter Pick
Matchup Summary
What the Data Means
Urgot attacks from 350 units, unusual for a champion built like a tank-fighter, and it changes how early exchanges resolve. Corrosive Charge lands at distance, Echoing Flames adds periodic physical blasts from his legs, and a 125 attack range means every Gangplank trade has to be walked into. Over 992 top games on patch 16.13.1, Gangplank holds 47.1%.
- Resistances: 36 base armor rising to 121 meets damage that is entirely physical, so the item that usually stabilises a fighter contributes very little here.
- Purge: it slows Urgot while it fires and prioritises champions he has recently struck, punishing anyone standing still to line up a Powder Keg chain.
- Health: 655 against 630 at level one, with Gangplank ahead at level 18 by 2,568 to 2,389, so the durability gap closes late rather than early.
Fear Beyond Death impales the first champion hit and turns a health threshold into an execute, which makes the heal on Remove Scurvy a timing decision rather than a reflex. Move Speed favours Gangplank at 345 against 330, so disengaging remains possible until Disdain closes the distance behind a shield and hurls the champion it catches out the far side, relocating the fight away from the kegs placed for it. Both champions spend Mana, so neither runs a free rotation. Difficulty ratings read 9 against 8.
FAQ
No — current data marks this as a counter matchup: Urgot has the statistical edge. Gangplank wins 47.1% of the recorded games.
47.1% from Gangplank's perspective, measured on patch 16.13.1.
992 ranked games at Emerald rank and above, across all regions.
The current Gangplank build — items, runes and skill order from the same data set — is on the Gangplank build page.