

Yone vs Mel Counter Pick
Matchup Summary
What the Data Means
In Mid, this is Yone versus Mel — a fighter/assassin hybrid against a mage/support hybrid. The sample behind this page is 813 games from patch 16.13.1, and Yone wins 55.4% of them. That is 5.4 points above even, so Mel is one of the matchups Yone can lean on.
Range decides much of the early game: Mel attacks from 550 units, Yone from 175. Yone has to create the opening before the trade maths turn around — a gap-closer, a freeze, or help from the jungle.
Track Spirit Cleave on Yone and Golden Eclipse on Mel — the lane swings on those two. Level six shifts things: Fate Sealed on one side, Golden Eclipse on the other. One spends Flow and the other Mana, which changes how long each can keep poking.
One threat is physical (Yone), the other magic (Mel), and their item paths diverge from there. Before items it is 620 HP, 33 armour, 32 MR for Yone; 630, 21, 30 for Mel. Early physical trades read in Yone’s favour thanks to 12 more armour. Yone scales to 2405 health by 18 while Mel reaches 2313. Yone also hits harder before items — 62 AD to 54. Speed reads 345 to 330, handing Yone the better rotations.
Riot scores Yone at 8/10 for difficulty against 5/10, and that gap alone drags on the average. A 813-game window is wide enough to trust the direction, narrow enough to shift.
FAQ
Yes — Yone holds the statistical advantage in this matchup. Yone wins 55.4% of the recorded games.
55.4% from Yone's perspective, measured on patch 16.13.1.
813 ranked games at Emerald rank and above, across all regions.
The current Yone build — items, runes and skill order from the same data set — is on the Yone build page.