

Yone vs Vex Counter Pick
Matchup Summary
What the Data Means
Yone is a fighter/assassin hybrid, Vex a mage, and they meet in the Mid lane. Over 918 ranked games on patch 16.13.1, Yone closes out 41.5% of them. Sitting 8.5 points below the 50% line marks Vex as a genuine problem pick for Yone.
The 550-versus-175 attack range gap means Vex can contest the wave from outside Yone’s reach. The burden is on Yone: Vex has no reason to walk into an even fight.
Yone looks for Soul Unbound (E); Vex answers with Mistral Bolt (Q). Level six shifts things: Fate Sealed on one side, Shadow Surge on the other. Yone pays in Flow, Vex in Mana, so extended trades drain them at different rates.
Yone and Vex overlap on physical damage, so itemisation converges rather than splits. Yone opens on 620 health and 33 armour, Vex on 590 and 23. The 10-armour edge belongs to Yone. At full build levels the gap widens to 2405 HP versus 2358, favouring Yone. On autos alone the numbers read 62 AD for Yone and 54 for Vex. Yone walks at 345 and Vex at 335, so Yone dodges skillshots a fraction easier.
Yone players logged 918 of these games to produce the 41.5% figure.
FAQ
No — current data marks this as a counter matchup: Vex has the statistical edge. Yone wins 41.5% of the recorded games.
41.5% from Yone's perspective, measured on patch 16.13.1.
918 ranked games at Emerald rank and above, across all regions.
The current Yone build — items, runes and skill order from the same data set — is on the Yone build page.