

Gangplank vs Heimerdinger Counter Pick
Matchup Summary
What the Data Means
Two very different profiles meet in the Top lane: Gangplank the fighter, Heimerdinger the mage/support hybrid. The sample behind this page is 358 games from patch 16.13.1, and Gangplank wins 57.0% of them. That is 7.0 points above even, so Heimerdinger is one of the matchups Gangplank can lean on.
The 550-versus-125 attack range gap means Heimerdinger can contest the wave from outside Gangplank’s reach. That forces Gangplank to play around cooldowns and pathing rather than raw stats.
Gangplank deals mostly physical damage while Heimerdinger leans magic, so the first defensive buy rarely overlaps. Starting health splits 630 to 558 in Gangplank’s favour, with armour at 31 against 19. Gangplank starts 12 armour ahead, which is felt before either buys anything. Gangplank scales to 2568 health by 18 while Heimerdinger reaches 2343. Gangplank also hits harder before items — 64 AD to 56. Movement speed: Gangplank 345, Heimerdinger 340.
Gangplank threatens Cannon Barrage; Heimerdinger counters through Hextech Micro-Rockets. Level six shifts things: Cannon Barrage on one side, UPGRADE!!! on the other.
A 358-game window is wide enough to trust the direction, narrow enough to shift.
FAQ
Yes — Gangplank holds the statistical advantage in this matchup. Gangplank wins 57.0% of the recorded games.
57.0% from Gangplank's perspective, measured on patch 16.13.1.
358 ranked games at Emerald rank and above, across all regions.
The current Gangplank build — items, runes and skill order from the same data set — is on the Gangplank build page.